Историја ревизија

Аутор SHA1 Порука Датум
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector пре 2 година
  JeffR 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size пре 3 година
  AzaezelX dd920bb537 set convexshape to use a standard vertex type пре 3 година
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements пре 3 година
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. пре 3 година
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. пре 3 година
  AzaezelX 98a079a797 code duplication prune. should aid in stability пре 3 година
  Areloch 555c563b39 More updating of editor icons to assets пре 4 година
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
  AzaezelX afd836cc56 export rounds LODs to the nearest power of 2 пре 5 година
  AzaezelX e9415a0994 uninitialized variables-collision пре 5 година
  AzaezelX a308261886 followup: convex shape translucent with alphatested shadow support пре 5 година
  Brian Roberts f79265089a mac compilation correction - casting flaw пре 6 година
  Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. пре 6 година
  suncaller 8a7c09c8fe Clean up redundant variables пре 6 година
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess пре 7 година
  Azaezel d95af847e4 flipped debug rendering on for convexShapes, and added the following prefs: пре 7 година
  Areloch e01272d72d Missed a cleanup line. пре 7 година
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg пре 7 година
  Areloch 787b8be82c Adds handling for the proper updated exporting of mesh for convexShapes пре 7 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 пре 8 година
  Azaezel 1ee127b753 more unused variable cleanups пре 8 година
  Azaezel fbfd3ed8ed clang: constructor initialization order пре 8 година
  Areloch 3a18819e1e Issue found by PVS Studio: пре 10 година
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. пре 10 година
  Daniel Buckmaster d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. пре 12 година
  thecelloman b4ea1123dc Remove Interior Object format (DIF) пре 12 година
  DavidWyand-GG c6b6ffc10b For for Issue #106 Convex Shape Bandwidth пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година