AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
JeffR
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7cdace8da3
Fixes bounds scaling issue making the object box in the editor be double the convex's size
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3 years ago |
AzaezelX
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dd920bb537
set convexshape to use a standard vertex type
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3 years ago |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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3 years ago |
Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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3 years ago |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 years ago |
Areloch
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555c563b39
More updating of editor icons to assets
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
AzaezelX
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afd836cc56
export rounds LODs to the nearest power of 2
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5 years ago |
AzaezelX
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e9415a0994
uninitialized variables-collision
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5 years ago |
AzaezelX
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a308261886
followup: convex shape translucent with alphatested shadow support
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5 years ago |
Brian Roberts
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f79265089a
mac compilation correction - casting flaw
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6 years ago |
Areloch
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 years ago |
suncaller
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8a7c09c8fe
Clean up redundant variables
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6 years ago |
Azaezel
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
Azaezel
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d95af847e4
flipped debug rendering on for convexShapes, and added the following prefs:
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7 years ago |
Areloch
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e01272d72d
Missed a cleanup line.
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7 years ago |
Areloch
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 years ago |
Areloch
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787b8be82c
Adds handling for the proper updated exporting of mesh for convexShapes
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7 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Anis
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60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
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8 years ago |
Azaezel
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1ee127b753
more unused variable cleanups
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8 years ago |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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8 years ago |
Areloch
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3a18819e1e
Issue found by PVS Studio:
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10 years ago |
LuisAntonRebollo
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4e9034854d
Linux implementation. Include changes for gcc x64.
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10 years ago |
Daniel Buckmaster
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d9c731b73f
Added PLC_Navigation hint for gathering navmesh polygon data.
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12 years ago |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
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12 years ago |
DavidWyand-GG
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |