Historia zmian

Autor SHA1 Wiadomość Data
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
  JeffR 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size 3 lat temu
  AzaezelX dd920bb537 set convexshape to use a standard vertex type 3 lat temu
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 3 lat temu
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 3 lat temu
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 lat temu
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 lat temu
  Areloch 555c563b39 More updating of editor icons to assets 4 lat temu
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
  AzaezelX afd836cc56 export rounds LODs to the nearest power of 2 5 lat temu
  AzaezelX e9415a0994 uninitialized variables-collision 5 lat temu
  AzaezelX a308261886 followup: convex shape translucent with alphatested shadow support 5 lat temu
  Brian Roberts f79265089a mac compilation correction - casting flaw 6 lat temu
  Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 lat temu
  suncaller 8a7c09c8fe Clean up redundant variables 6 lat temu
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
  Azaezel d95af847e4 flipped debug rendering on for convexShapes, and added the following prefs: 7 lat temu
  Areloch e01272d72d Missed a cleanup line. 7 lat temu
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 lat temu
  Areloch 787b8be82c Adds handling for the proper updated exporting of mesh for convexShapes 7 lat temu
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 8 lat temu
  Azaezel 1ee127b753 more unused variable cleanups 8 lat temu
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 lat temu
  Areloch 3a18819e1e Issue found by PVS Studio: 10 lat temu
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. 10 lat temu
  Daniel Buckmaster d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 12 lat temu
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 lat temu
  DavidWyand-GG c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 12 lat temu
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 lat temu