Commit Verlauf

Autor SHA1 Nachricht Datum
  Mario Zechner e7b47f64f3 [cocos2dx] Add physics example vor 1 Jahr
  Mario Zechner 4047f1ba07 Updated license headers. vor 2 Jahren
  Mario Zechner 927fd637f0 [cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166. vor 2 Jahren
  Nathan Sweet 96a998b82d Spine Runtimes License Agreement update (September 24, 2021). vor 4 Jahren
  badlogic 87658c7d31 [c][cpp] Spotless formatter vor 4 Jahren
  badlogic b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. vor 5 Jahren
  badlogic bf14723dcc [cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication. vor 5 Jahren
  badlogic 656b08a32e [cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener(). vor 5 Jahren
  badlogic e89043b1f6 [cpp] Fixes #1444. SpineObject was using the wrong calloc. vor 6 Jahren
  badlogic e9929461f4 [cocos2dx] Added mix-and-match example. See #1375. vor 6 Jahren
  badlogic 7f7e5f0fec Updated license headers and LICENSE files. vor 6 Jahren
  badlogic bb1bdd7046 Merge branch '3.7-beta' into 3.7-beta-cpp vor 6 Jahren
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) vor 6 Jahren
  badlogic f033239b54 [cocos2dx] Fixes tint black. vor 7 Jahren
  badlogic f315f36956 [cocos2dx] Fixed batchers, MSVC projects. vor 7 Jahren
  badlogic 7e68a48189 [cocos2dx] More fixes to two color batching. vor 7 Jahren
  badlogic 878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. vor 7 Jahren
  badlogic eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. vor 7 Jahren
  badlogic 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. vor 8 Jahren
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. vor 9 Jahren
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... vor 9 Jahren
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 vor 9 Jahren
  NathanSweet e68c830876 cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1 vor 11 Jahren
  NathanSweet df959cb646 Meshes, FFD and skinning for cocos2d-x. vor 11 Jahren
  NathanSweet 5c6ebf2c63 cocos2d-x updated to 3.1alpha0. vor 11 Jahren
  NathanSweet e2fccf72d6 License update. vor 12 Jahren
  NathanSweet f935a4ede0 License headers. vor 12 Jahren
  NathanSweet d67191d653 Renamed ExampleScene to ExampleLayer. vor 12 Jahren
  NathanSweet ec8509b511 Source formatting, clean up. vor 12 Jahren
  Stefan Nguyen 510849c609 support multiple-resolutions vor 12 Jahren