Historia zmian

Autor SHA1 Wiadomość Data
  Mario Zechner e7b47f64f3 [cocos2dx] Add physics example 1 rok temu
  Mario Zechner 4047f1ba07 Updated license headers. 2 lat temu
  Mario Zechner 927fd637f0 [cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166. 2 lat temu
  Nathan Sweet 96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 4 lat temu
  badlogic 87658c7d31 [c][cpp] Spotless formatter 4 lat temu
  badlogic b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 lat temu
  badlogic bf14723dcc [cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication. 5 lat temu
  badlogic 656b08a32e [cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener(). 5 lat temu
  badlogic e89043b1f6 [cpp] Fixes #1444. SpineObject was using the wrong calloc. 6 lat temu
  badlogic e9929461f4 [cocos2dx] Added mix-and-match example. See #1375. 6 lat temu
  badlogic 7f7e5f0fec Updated license headers and LICENSE files. 6 lat temu
  badlogic bb1bdd7046 Merge branch '3.7-beta' into 3.7-beta-cpp 6 lat temu
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) 6 lat temu
  badlogic f033239b54 [cocos2dx] Fixes tint black. 7 lat temu
  badlogic f315f36956 [cocos2dx] Fixed batchers, MSVC projects. 7 lat temu
  badlogic 7e68a48189 [cocos2dx] More fixes to two color batching. 7 lat temu
  badlogic 878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. 7 lat temu
  badlogic eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. 7 lat temu
  badlogic 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 8 lat temu
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. 9 lat temu
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 9 lat temu
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 9 lat temu
  NathanSweet e68c830876 cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1 11 lat temu
  NathanSweet df959cb646 Meshes, FFD and skinning for cocos2d-x. 11 lat temu
  NathanSweet 5c6ebf2c63 cocos2d-x updated to 3.1alpha0. 11 lat temu
  NathanSweet e2fccf72d6 License update. 12 lat temu
  NathanSweet f935a4ede0 License headers. 12 lat temu
  NathanSweet d67191d653 Renamed ExampleScene to ExampleLayer. 12 lat temu
  NathanSweet ec8509b511 Source formatting, clean up. 12 lat temu
  Stefan Nguyen 510849c609 support multiple-resolutions 12 lat temu