Commit történet

Szerző SHA1 Üzenet Dátum
  Mario Zechner e7b47f64f3 [cocos2dx] Add physics example 1 éve
  Mario Zechner 4047f1ba07 Updated license headers. 2 éve
  Mario Zechner 927fd637f0 [cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166. 2 éve
  Nathan Sweet 96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 4 éve
  badlogic 87658c7d31 [c][cpp] Spotless formatter 4 éve
  badlogic b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
  badlogic bf14723dcc [cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication. 5 éve
  badlogic 656b08a32e [cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener(). 5 éve
  badlogic e89043b1f6 [cpp] Fixes #1444. SpineObject was using the wrong calloc. 6 éve
  badlogic e9929461f4 [cocos2dx] Added mix-and-match example. See #1375. 6 éve
  badlogic 7f7e5f0fec Updated license headers and LICENSE files. 6 éve
  badlogic bb1bdd7046 Merge branch '3.7-beta' into 3.7-beta-cpp 6 éve
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) 6 éve
  badlogic f033239b54 [cocos2dx] Fixes tint black. 7 éve
  badlogic f315f36956 [cocos2dx] Fixed batchers, MSVC projects. 7 éve
  badlogic 7e68a48189 [cocos2dx] More fixes to two color batching. 7 éve
  badlogic 878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. 7 éve
  badlogic eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. 7 éve
  badlogic 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 8 éve
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. 9 éve
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 9 éve
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 9 éve
  NathanSweet e68c830876 cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1 11 éve
  NathanSweet df959cb646 Meshes, FFD and skinning for cocos2d-x. 11 éve
  NathanSweet 5c6ebf2c63 cocos2d-x updated to 3.1alpha0. 11 éve
  NathanSweet e2fccf72d6 License update. 12 éve
  NathanSweet f935a4ede0 License headers. 12 éve
  NathanSweet d67191d653 Renamed ExampleScene to ExampleLayer. 12 éve
  NathanSweet ec8509b511 Source formatting, clean up. 12 éve
  Stefan Nguyen 510849c609 support multiple-resolutions 12 éve