Commit History

Autor SHA1 Mensaxe Data
  Mario Zechner e7b47f64f3 [cocos2dx] Add physics example hai 1 ano
  Mario Zechner 4047f1ba07 Updated license headers. %!s(int64=2) %!d(string=hai) anos
  Mario Zechner 927fd637f0 [cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166. %!s(int64=2) %!d(string=hai) anos
  Nathan Sweet 96a998b82d Spine Runtimes License Agreement update (September 24, 2021). %!s(int64=4) %!d(string=hai) anos
  badlogic 87658c7d31 [c][cpp] Spotless formatter %!s(int64=4) %!d(string=hai) anos
  badlogic b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. %!s(int64=5) %!d(string=hai) anos
  badlogic bf14723dcc [cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication. %!s(int64=5) %!d(string=hai) anos
  badlogic 656b08a32e [cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener(). %!s(int64=5) %!d(string=hai) anos
  badlogic e89043b1f6 [cpp] Fixes #1444. SpineObject was using the wrong calloc. %!s(int64=6) %!d(string=hai) anos
  badlogic e9929461f4 [cocos2dx] Added mix-and-match example. See #1375. %!s(int64=6) %!d(string=hai) anos
  badlogic 7f7e5f0fec Updated license headers and LICENSE files. %!s(int64=6) %!d(string=hai) anos
  badlogic bb1bdd7046 Merge branch '3.7-beta' into 3.7-beta-cpp %!s(int64=6) %!d(string=hai) anos
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) %!s(int64=6) %!d(string=hai) anos
  badlogic f033239b54 [cocos2dx] Fixes tint black. %!s(int64=7) %!d(string=hai) anos
  badlogic f315f36956 [cocos2dx] Fixed batchers, MSVC projects. %!s(int64=7) %!d(string=hai) anos
  badlogic 7e68a48189 [cocos2dx] More fixes to two color batching. %!s(int64=7) %!d(string=hai) anos
  badlogic 878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. %!s(int64=7) %!d(string=hai) anos
  badlogic eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. %!s(int64=7) %!d(string=hai) anos
  badlogic 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. %!s(int64=8) %!d(string=hai) anos
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. %!s(int64=9) %!d(string=hai) anos
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... %!s(int64=9) %!d(string=hai) anos
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 %!s(int64=9) %!d(string=hai) anos
  NathanSweet e68c830876 cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1 %!s(int64=11) %!d(string=hai) anos
  NathanSweet df959cb646 Meshes, FFD and skinning for cocos2d-x. %!s(int64=11) %!d(string=hai) anos
  NathanSweet 5c6ebf2c63 cocos2d-x updated to 3.1alpha0. %!s(int64=11) %!d(string=hai) anos
  NathanSweet e2fccf72d6 License update. %!s(int64=12) %!d(string=hai) anos
  NathanSweet f935a4ede0 License headers. %!s(int64=12) %!d(string=hai) anos
  NathanSweet d67191d653 Renamed ExampleScene to ExampleLayer. %!s(int64=12) %!d(string=hai) anos
  NathanSweet ec8509b511 Source formatting, clean up. %!s(int64=12) %!d(string=hai) anos
  Stefan Nguyen 510849c609 support multiple-resolutions %!s(int64=12) %!d(string=hai) anos