تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Michael Herzog 89a7e3274b Example webgl_materials_normalmap: clean up (#9978) 8 سال پیش
  Mr.doob 173caa387a stats.js usage clean up 9 سال پیش
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 سال پیش
  Mugen87 6857b6d5d3 removed deprecated THREE.ImageUtils.loadTexture 9 سال پیش
  Mr.doob 5a72c20a82 Examples clean up. 9 سال پیش
  Mr.doob 488383978e Fixed Lee Perry-Smith head broken link. 10 سال پیش
  Mr.doob a5ef8e72ee Removed unneeded computeTangents() calls. 10 سال پیش
  Mr.doob dd430fc9fa Loader: Removed showStatus. 10 سال پیش
  Mr.doob 1f1d418e6d Minor clean up. 10 سال پیش
  WestLangley 1df48eefe2 Removed wrap lighting from Phong and Lambert 10 سال پیش
  Mr.doob 522203af01 Merge pull request #5809 from bhouston/remove_material_ambient 10 سال پیش
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 سال پیش
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 سال پیش
  Mr.doob 8a9f51962c Swapped examples. 10 سال پیش
  Mr.doob a2b1daef82 Updated examples that don't really need NormalDisplacementShader. 10 سال پیش
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 سال پیش
  Mr.doob 90acb50601 Updated examples that relied on the position = position pattern. 11 سال پیش
  Mr.doob 96ad117989 Removed physicallyBasedShading from examples and documentation. 11 سال پیش
  Ben Houston 04ce05d49c unifying shader names. 11 سال پیش
  WestLangley c83f08f618 Fixed bug in Phong shader when using normal maps with derivative tangents 12 سال پیش
  Mr.doob bf60911dd1 Renamed ShaderLib's 'normal2' shader to 'normalmap' as suggested in 4276c9f5882044272ca3a5a8796380a206121fc2. 12 سال پیش
  Mr.doob 4276c9f588 Moved shaders in ShaderUtils.lib into ShaderLib. 12 سال پیش
  Mr.doob 32dc35c0f7 Moved BinaryLoader to /examples/js/loaders. 12 سال پیش
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 سال پیش
  alteredq c1f3428495 Removed maxLights parameter from WebGLRenderer. 12 سال پیش
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 سال پیش
  Mr.doob a408841c61 Changed three.js link in examples. 13 سال پیش
  alteredq 25bffd0d3b One possible workaround for normal map inconsistencies across models. 13 سال پیش
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 سال پیش
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 سال پیش