Michael Herzog
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89a7e3274b
Example webgl_materials_normalmap: clean up (#9978)
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8 سال پیش |
Mr.doob
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173caa387a
stats.js usage clean up
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9 سال پیش |
WestLangley
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f70369a928
Examples: three.min.js -> three.js
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9 سال پیش |
Mugen87
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6857b6d5d3
removed deprecated THREE.ImageUtils.loadTexture
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9 سال پیش |
Mr.doob
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5a72c20a82
Examples clean up.
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9 سال پیش |
Mr.doob
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488383978e
Fixed Lee Perry-Smith head broken link.
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10 سال پیش |
Mr.doob
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a5ef8e72ee
Removed unneeded computeTangents() calls.
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10 سال پیش |
Mr.doob
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dd430fc9fa
Loader: Removed showStatus.
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10 سال پیش |
Mr.doob
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1f1d418e6d
Minor clean up.
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10 سال پیش |
WestLangley
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1df48eefe2
Removed wrap lighting from Phong and Lambert
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10 سال پیش |
Mr.doob
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522203af01
Merge pull request #5809 from bhouston/remove_material_ambient
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10 سال پیش |
Mr.doob
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188b9b7019
Examples: Cleaned up setClearColor().
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10 سال پیش |
Ben Houston
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6f8d6ddd06
remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202
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10 سال پیش |
Mr.doob
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8a9f51962c
Swapped examples.
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10 سال پیش |
Mr.doob
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a2b1daef82
Updated examples that don't really need NormalDisplacementShader.
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10 سال پیش |
Mr.doob
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2761f1b161
Examples: Added setPixelRatio(). See #5627.
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10 سال پیش |
Mr.doob
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90acb50601
Updated examples that relied on the position = position pattern.
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11 سال پیش |
Mr.doob
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96ad117989
Removed physicallyBasedShading from examples and documentation.
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11 سال پیش |
Ben Houston
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04ce05d49c
unifying shader names.
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11 سال پیش |
WestLangley
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c83f08f618
Fixed bug in Phong shader when using normal maps with derivative tangents
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12 سال پیش |
Mr.doob
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bf60911dd1
Renamed ShaderLib's 'normal2' shader to 'normalmap' as suggested in 4276c9f5882044272ca3a5a8796380a206121fc2.
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12 سال پیش |
Mr.doob
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4276c9f588
Moved shaders in ShaderUtils.lib into ShaderLib.
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12 سال پیش |
Mr.doob
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32dc35c0f7
Moved BinaryLoader to /examples/js/loaders.
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12 سال پیش |
MiiBond
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0c899e055f
Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results.
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12 سال پیش |
alteredq
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c1f3428495
Removed maxLights parameter from WebGLRenderer.
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12 سال پیش |
Mr.doob
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2d3e2adcf3
Updated to latest stats.js and moved libs to js/libs.
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13 سال پیش |
Mr.doob
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a408841c61
Changed three.js link in examples.
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13 سال پیش |
alteredq
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25bffd0d3b
One possible workaround for normal map inconsistencies across models.
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13 سال پیش |
alteredq
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013f3b375e
Changed the rest of the lib and examples to use auto-texture units.
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13 سال پیش |
Mr.doob
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a5a00cc52a
Updated examples with three.min.js include. Closes #2229.
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13 سال پیش |