Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Mr.doob 173caa387a stats.js usage clean up 9 yıl önce
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 yıl önce
  Mugen87 6857b6d5d3 removed deprecated THREE.ImageUtils.loadTexture 9 yıl önce
  Mr.doob 5a72c20a82 Examples clean up. 9 yıl önce
  Mr.doob 488383978e Fixed Lee Perry-Smith head broken link. 10 yıl önce
  Mr.doob a5ef8e72ee Removed unneeded computeTangents() calls. 10 yıl önce
  Mr.doob dd430fc9fa Loader: Removed showStatus. 10 yıl önce
  Mr.doob 1f1d418e6d Minor clean up. 10 yıl önce
  WestLangley 1df48eefe2 Removed wrap lighting from Phong and Lambert 10 yıl önce
  Mr.doob 522203af01 Merge pull request #5809 from bhouston/remove_material_ambient 10 yıl önce
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 yıl önce
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 yıl önce
  Mr.doob 8a9f51962c Swapped examples. 10 yıl önce
  Mr.doob a2b1daef82 Updated examples that don't really need NormalDisplacementShader. 10 yıl önce
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 yıl önce
  Mr.doob 90acb50601 Updated examples that relied on the position = position pattern. 11 yıl önce
  Mr.doob 96ad117989 Removed physicallyBasedShading from examples and documentation. 11 yıl önce
  Ben Houston 04ce05d49c unifying shader names. 11 yıl önce
  WestLangley c83f08f618 Fixed bug in Phong shader when using normal maps with derivative tangents 12 yıl önce
  Mr.doob bf60911dd1 Renamed ShaderLib's 'normal2' shader to 'normalmap' as suggested in 4276c9f5882044272ca3a5a8796380a206121fc2. 12 yıl önce
  Mr.doob 4276c9f588 Moved shaders in ShaderUtils.lib into ShaderLib. 12 yıl önce
  Mr.doob 32dc35c0f7 Moved BinaryLoader to /examples/js/loaders. 12 yıl önce
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 yıl önce
  alteredq c1f3428495 Removed maxLights parameter from WebGLRenderer. 13 yıl önce
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 yıl önce
  Mr.doob a408841c61 Changed three.js link in examples. 13 yıl önce
  alteredq 25bffd0d3b One possible workaround for normal map inconsistencies across models. 13 yıl önce
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 yıl önce
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 yıl önce
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 yıl önce