Commit History

Author SHA1 Message Date
  WestLangley b5a6ae70f6 Merge <normal_flip> into <normal_fragment> 8 years ago
  sunag a13073485a code simplification 8 years ago
  sunag 75a8bd4447 fix fog and mrcodestyle 8 years ago
  Kevin Schmidt 53ce0b62d7 Spaces -> tabs 8 years ago
  Kevin Schmidt 5b9f1d1f60 Fixing the JS examples to include the fog pieces 8 years ago
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. 8 years ago
  sunag 936409ad9f physical example, optimize alpha = 0, clearCoat and fix textureLod 8 years ago
  aardgoose 113e8e34d9 remove UniformsUtils.* 8 years ago
  sunag 7d8278e032 nodematerial r6 (#9636) 9 years ago
  Mr.doob f723ad2f63 ShaderChunk: Removed unused ambient_pars. 9 years ago
  Mr.doob c705dfc861 ShaderChunk: Moved normal_flip out of envmap_fragment and normal_fragment. See fc1159a6415dd7c833b2bf7ee41374c2b2a6cc6a. 9 years ago
  SUNAG 2f4e3023f6 node material r5 + mirror nodes example (#8886) 9 years ago
  tschw 073c3ab29d Refactored vWorldPosition from phong to envmap where it actually belongs. 9 years ago
  Mr.doob 379f902d15 Merged ambient_pars.glsl into lights_pars.glsl 9 years ago
  Mr.doob ac0154cbe7 Removed THREE.UniformsLib[ "ambient" ] references. 9 years ago
  Mr.doob b60f67f57d Fixed examples. 9 years ago
  Mr.doob 8eaf494a46 Refactored ShadowMap code. 9 years ago
  SUNAG 9bb7ae8390 optimization for no LightNode 9 years ago
  SUNAG e81b960d49 NodeMaterial rev5 + LightNode 9 years ago
  SUNAG 21f888790f ao vec3 to float 9 years ago
  SUNAG f7a086cffa renamed environmentIntensity to environmentAlpha NodePhong 9 years ago
  SUNAG ff84ef5bb1 isolate transform to facilitate a custom vertex-nodes 9 years ago
  SUNAG 6a0c4bd0eb renamed environmentAlpha to environmentIntensity 9 years ago
  SUNAG 755d61ec72 renamed reflectivity to environmentAlpha 9 years ago
  SUNAG 8fd00bdc39 unnecessary set cache in PhongNode 9 years ago
  SUNAG f4daa9a0ef move js/shaders/nodes to js/nodes 9 years ago