Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  Matias N. Goldberg af900a5825 Change how device address is requested to avoid future API breakage 7 kuukautta sitten
  thimenesup 3d92f406b2 Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 9 kuukautta sitten
  Stuart Carnie 11dc4f2e5e Metal: Add MetalFX upscaling support 9 kuukautta sitten
  Yufeng Ying e88e30c273 Remove unused headers in servers. 8 kuukautta sitten
  Thaddeus Crews b7501d219c Merge pull request #100322 from darksylinc/matias-tf-comment-fix 9 kuukautta sitten
  Matias N. Goldberg a1b44ec7a7 Fix grammar / spelling in comments 9 kuukautta sitten
  Thaddeus Crews 23afda44e4 Merge pull request #100257 from darksylinc/matias-minimize-leak 9 kuukautta sitten
  Dario 054891de04 Implement buffer_get_data_async and texture_get_data_async. 9 kuukautta sitten
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations 9 kuukautta sitten
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 9 kuukautta sitten
  CrazyRoka d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 1 vuosi sitten
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 kuukautta sitten
  Dario bf8ecd3a9d Give the barrier pool its own mutex to avoid a deadlock with transfer workers. 10 kuukautta sitten
  Matias N. Goldberg b9a2f108fc Fix splash screen upside down on Android 10 kuukautta sitten
  Thaddeus Crews 6d09a20c82 Merge pull request #97247 from thimenesup/draw_indirect_rd 10 kuukautta sitten
  Clay John 748f4079e3 Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased 10 kuukautta sitten
  thimenesup d36a872432 Add draw indirect to Rendering Device 11 kuukautta sitten
  Matias N. Goldberg aaa0e2fddf Add Swappy & Pre-Transformed Swapchain 1 vuosi sitten
  Pedro J. Estébanez d5d509bbd6 Implement thread ownership change for RenderingDevice 10 kuukautta sitten
  Dario 8c3e46b13b Move transitions of textures initialized by transfer workers to the main graphics queue. 10 kuukautta sitten
  Dario 7a936e8bac Rewrite semaphore handling for transfer workers. 10 kuukautta sitten
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 vuosi sitten
  Rémi Verschelde c92a6c7e27 CI: Update `clang-format` pre-commit hook to 19.1.0 11 kuukautta sitten
  Alula 346cbc7f1f Add support for compiling with VS clang-cl toolset 1 vuosi sitten
  Matias N. Goldberg 59d0422dcd Disable extra memory tracking by default 1 vuosi sitten
  Matias N. Goldberg 364f916f3f Add debug utilities for Vulkan 1 vuosi sitten
  clayjohn b0e33aa00f Fail when submit or sync called on main rendering device 1 vuosi sitten
  Rémi Verschelde f2796fa06d Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers 1 vuosi sitten
  bruvzg 628c81d2d9 [DisplayServer] Add method to check if window transparency is supported and enabled. 1 vuosi sitten
  Dario adabd14d08 Add support for enhanced barriers in D3D12. 1 vuosi sitten