История коммитов

Автор SHA1 Сообщение Дата
  Matias N. Goldberg af900a5825 Change how device address is requested to avoid future API breakage 7 месяцев назад
  thimenesup 3d92f406b2 Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 9 месяцев назад
  Stuart Carnie 11dc4f2e5e Metal: Add MetalFX upscaling support 9 месяцев назад
  Yufeng Ying e88e30c273 Remove unused headers in servers. 8 месяцев назад
  Thaddeus Crews b7501d219c Merge pull request #100322 from darksylinc/matias-tf-comment-fix 9 месяцев назад
  Matias N. Goldberg a1b44ec7a7 Fix grammar / spelling in comments 9 месяцев назад
  Thaddeus Crews 23afda44e4 Merge pull request #100257 from darksylinc/matias-minimize-leak 9 месяцев назад
  Dario 054891de04 Implement buffer_get_data_async and texture_get_data_async. 9 месяцев назад
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations 9 месяцев назад
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 9 месяцев назад
  CrazyRoka d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 1 год назад
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 месяцев назад
  Dario bf8ecd3a9d Give the barrier pool its own mutex to avoid a deadlock with transfer workers. 10 месяцев назад
  Matias N. Goldberg b9a2f108fc Fix splash screen upside down on Android 10 месяцев назад
  Thaddeus Crews 6d09a20c82 Merge pull request #97247 from thimenesup/draw_indirect_rd 10 месяцев назад
  Clay John 748f4079e3 Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased 10 месяцев назад
  thimenesup d36a872432 Add draw indirect to Rendering Device 11 месяцев назад
  Matias N. Goldberg aaa0e2fddf Add Swappy & Pre-Transformed Swapchain 1 год назад
  Pedro J. Estébanez d5d509bbd6 Implement thread ownership change for RenderingDevice 10 месяцев назад
  Dario 8c3e46b13b Move transitions of textures initialized by transfer workers to the main graphics queue. 10 месяцев назад
  Dario 7a936e8bac Rewrite semaphore handling for transfer workers. 10 месяцев назад
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 год назад
  Rémi Verschelde c92a6c7e27 CI: Update `clang-format` pre-commit hook to 19.1.0 11 месяцев назад
  Alula 346cbc7f1f Add support for compiling with VS clang-cl toolset 1 год назад
  Matias N. Goldberg 59d0422dcd Disable extra memory tracking by default 1 год назад
  Matias N. Goldberg 364f916f3f Add debug utilities for Vulkan 1 год назад
  clayjohn b0e33aa00f Fail when submit or sync called on main rendering device 1 год назад
  Rémi Verschelde f2796fa06d Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers 1 год назад
  bruvzg 628c81d2d9 [DisplayServer] Add method to check if window transparency is supported and enabled. 1 год назад
  Dario adabd14d08 Add support for enhanced barriers in D3D12. 1 год назад