Commit History

Upphovsman SHA1 Meddelande Datum
  Matias N. Goldberg af900a5825 Change how device address is requested to avoid future API breakage 7 månader sedan
  thimenesup 3d92f406b2 Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 9 månader sedan
  Stuart Carnie 11dc4f2e5e Metal: Add MetalFX upscaling support 9 månader sedan
  Yufeng Ying e88e30c273 Remove unused headers in servers. 8 månader sedan
  Thaddeus Crews b7501d219c Merge pull request #100322 from darksylinc/matias-tf-comment-fix 9 månader sedan
  Matias N. Goldberg a1b44ec7a7 Fix grammar / spelling in comments 9 månader sedan
  Thaddeus Crews 23afda44e4 Merge pull request #100257 from darksylinc/matias-minimize-leak 9 månader sedan
  Dario 054891de04 Implement buffer_get_data_async and texture_get_data_async. 9 månader sedan
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations 9 månader sedan
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 9 månader sedan
  CrazyRoka d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 1 år sedan
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 månader sedan
  Dario bf8ecd3a9d Give the barrier pool its own mutex to avoid a deadlock with transfer workers. 10 månader sedan
  Matias N. Goldberg b9a2f108fc Fix splash screen upside down on Android 10 månader sedan
  Thaddeus Crews 6d09a20c82 Merge pull request #97247 from thimenesup/draw_indirect_rd 10 månader sedan
  Clay John 748f4079e3 Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased 10 månader sedan
  thimenesup d36a872432 Add draw indirect to Rendering Device 11 månader sedan
  Matias N. Goldberg aaa0e2fddf Add Swappy & Pre-Transformed Swapchain 1 år sedan
  Pedro J. Estébanez d5d509bbd6 Implement thread ownership change for RenderingDevice 10 månader sedan
  Dario 8c3e46b13b Move transitions of textures initialized by transfer workers to the main graphics queue. 10 månader sedan
  Dario 7a936e8bac Rewrite semaphore handling for transfer workers. 10 månader sedan
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 år sedan
  Rémi Verschelde c92a6c7e27 CI: Update `clang-format` pre-commit hook to 19.1.0 11 månader sedan
  Alula 346cbc7f1f Add support for compiling with VS clang-cl toolset 1 år sedan
  Matias N. Goldberg 59d0422dcd Disable extra memory tracking by default 1 år sedan
  Matias N. Goldberg 364f916f3f Add debug utilities for Vulkan 1 år sedan
  clayjohn b0e33aa00f Fail when submit or sync called on main rendering device 1 år sedan
  Rémi Verschelde f2796fa06d Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers 1 år sedan
  bruvzg 628c81d2d9 [DisplayServer] Add method to check if window transparency is supported and enabled. 1 år sedan
  Dario adabd14d08 Add support for enhanced barriers in D3D12. 1 år sedan