تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  AzaezelX 65fe0be037 use consistent clipping 1 سال پیش
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries 2 سال پیش
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 سال پیش
  Azaezel 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 سال پیش
  Azaezel cffc9d3afe doubleup on Q defintion for baycentric coord calcs 7 سال پیش
  Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 7 سال پیش
  rextimmy 54970b0ad6 Corrects OpenGL projection matrix 8 سال پیش
  Areloch c2c34cdd5d Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'. 8 سال پیش
  Areloch 31ed509c1c Adds some helpful utility math functions. 8 سال پیش
  Areloch bc9033da2e Rolls back OGL Projection correction. 9 سال پیش
  Azaezel 223e9a8264 corrects projection matricies for opengl 9 سال پیش
  Azaezel f8c4dd9d1d http://stackoverflow.com/questions/8461832/explicit-qualification-in-declaration 9 سال پیش
  Azaezel 2753f562e8 shadow caching 10 سال پیش
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 سال پیش
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 سال پیش
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 سال پیش