Cronologia Commit

Autore SHA1 Messaggio Data
  AzaezelX 65fe0be037 use consistent clipping 1 anno fa
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries 2 anni fa
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 anni fa
  Azaezel 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 anni fa
  Azaezel cffc9d3afe doubleup on Q defintion for baycentric coord calcs 7 anni fa
  Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 7 anni fa
  rextimmy 54970b0ad6 Corrects OpenGL projection matrix 8 anni fa
  Areloch c2c34cdd5d Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'. 8 anni fa
  Areloch 31ed509c1c Adds some helpful utility math functions. 8 anni fa
  Areloch bc9033da2e Rolls back OGL Projection correction. 9 anni fa
  Azaezel 223e9a8264 corrects projection matricies for opengl 9 anni fa
  Azaezel f8c4dd9d1d http://stackoverflow.com/questions/8461832/explicit-qualification-in-declaration 9 anni fa
  Azaezel 2753f562e8 shadow caching 10 anni fa
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 anni fa
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa