Histórico de Commits

Autor SHA1 Mensagem Data
  AzaezelX 65fe0be037 use consistent clipping há 1 ano atrás
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries há 2 anos atrás
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format há 2 anos atrás
  Azaezel 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess há 7 anos atrás
  Azaezel cffc9d3afe doubleup on Q defintion for baycentric coord calcs há 7 anos atrás
  Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. há 7 anos atrás
  rextimmy 54970b0ad6 Corrects OpenGL projection matrix há 8 anos atrás
  Areloch c2c34cdd5d Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'. há 8 anos atrás
  Areloch 31ed509c1c Adds some helpful utility math functions. há 8 anos atrás
  Areloch bc9033da2e Rolls back OGL Projection correction. há 9 anos atrás
  Azaezel 223e9a8264 corrects projection matricies for opengl há 9 anos atrás
  Azaezel f8c4dd9d1d http://stackoverflow.com/questions/8461832/explicit-qualification-in-declaration há 9 anos atrás
  Azaezel 2753f562e8 shadow caching há 10 anos atrás
  James Urquhart 3a457749ec Oculus VR DK2 Support há 10 anos atrás
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. há 12 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás