Commit History

作者 SHA1 備註 提交日期
  AzaezelX 65fe0be037 use consistent clipping 1 年之前
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries 2 年之前
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 年之前
  Azaezel 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
  Azaezel cffc9d3afe doubleup on Q defintion for baycentric coord calcs 7 年之前
  Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 7 年之前
  rextimmy 54970b0ad6 Corrects OpenGL projection matrix 8 年之前
  Areloch c2c34cdd5d Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'. 8 年之前
  Areloch 31ed509c1c Adds some helpful utility math functions. 8 年之前
  Areloch bc9033da2e Rolls back OGL Projection correction. 9 年之前
  Azaezel 223e9a8264 corrects projection matricies for opengl 9 年之前
  Azaezel f8c4dd9d1d http://stackoverflow.com/questions/8461832/explicit-qualification-in-declaration 9 年之前
  Azaezel 2753f562e8 shadow caching 10 年之前
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 年之前
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前