Историја ревизија

Аутор SHA1 Порука Датум
  AzaezelX 65fe0be037 use consistent clipping пре 1 година
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries пре 2 година
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format пре 2 година
  Azaezel 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess пре 7 година
  Azaezel cffc9d3afe doubleup on Q defintion for baycentric coord calcs пре 7 година
  Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. пре 7 година
  rextimmy 54970b0ad6 Corrects OpenGL projection matrix пре 8 година
  Areloch c2c34cdd5d Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'. пре 8 година
  Areloch 31ed509c1c Adds some helpful utility math functions. пре 8 година
  Areloch bc9033da2e Rolls back OGL Projection correction. пре 9 година
  Azaezel 223e9a8264 corrects projection matricies for opengl пре 9 година
  Azaezel f8c4dd9d1d http://stackoverflow.com/questions/8461832/explicit-qualification-in-declaration пре 9 година
  Azaezel 2753f562e8 shadow caching пре 10 година
  James Urquhart 3a457749ec Oculus VR DK2 Support пре 10 година
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година