История коммитов

Автор SHA1 Сообщение Дата
  AzaezelX 65fe0be037 use consistent clipping 1 год назад
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries 2 лет назад
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 лет назад
  Azaezel 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 лет назад
  Azaezel cffc9d3afe doubleup on Q defintion for baycentric coord calcs 7 лет назад
  Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 7 лет назад
  rextimmy 54970b0ad6 Corrects OpenGL projection matrix 8 лет назад
  Areloch c2c34cdd5d Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'. 8 лет назад
  Areloch 31ed509c1c Adds some helpful utility math functions. 8 лет назад
  Areloch bc9033da2e Rolls back OGL Projection correction. 9 лет назад
  Azaezel 223e9a8264 corrects projection matricies for opengl 9 лет назад
  Azaezel f8c4dd9d1d http://stackoverflow.com/questions/8461832/explicit-qualification-in-declaration 9 лет назад
  Azaezel 2753f562e8 shadow caching 10 лет назад
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 лет назад
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад