Historique des commits

Auteur SHA1 Message Date
  AzaezelX 65fe0be037 use consistent clipping il y a 1 an
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries il y a 2 ans
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format il y a 2 ans
  Azaezel 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
  Azaezel cffc9d3afe doubleup on Q defintion for baycentric coord calcs il y a 7 ans
  Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. il y a 7 ans
  rextimmy 54970b0ad6 Corrects OpenGL projection matrix il y a 8 ans
  Areloch c2c34cdd5d Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'. il y a 8 ans
  Areloch 31ed509c1c Adds some helpful utility math functions. il y a 8 ans
  Areloch bc9033da2e Rolls back OGL Projection correction. il y a 9 ans
  Azaezel 223e9a8264 corrects projection matricies for opengl il y a 9 ans
  Azaezel f8c4dd9d1d http://stackoverflow.com/questions/8461832/explicit-qualification-in-declaration il y a 9 ans
  Azaezel 2753f562e8 shadow caching il y a 10 ans
  James Urquhart 3a457749ec Oculus VR DK2 Support il y a 10 ans
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans