Commit történet

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  AzaezelX 65fe0be037 use consistent clipping 1 éve
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries 2 éve
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 éve
  Azaezel 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 éve
  Azaezel cffc9d3afe doubleup on Q defintion for baycentric coord calcs 7 éve
  Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 7 éve
  rextimmy 54970b0ad6 Corrects OpenGL projection matrix 8 éve
  Areloch c2c34cdd5d Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'. 8 éve
  Areloch 31ed509c1c Adds some helpful utility math functions. 8 éve
  Areloch bc9033da2e Rolls back OGL Projection correction. 9 éve
  Azaezel 223e9a8264 corrects projection matricies for opengl 9 éve
  Azaezel f8c4dd9d1d http://stackoverflow.com/questions/8461832/explicit-qualification-in-declaration 9 éve
  Azaezel 2753f562e8 shadow caching 10 éve
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 éve
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve