提交历史

作者 SHA1 备注 提交日期
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 8 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Areloch 95ab3a33a5 Merge pull request #719 from rextimmy/dxtnm-parallax-fix 10 年之前
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 10 年之前
  rextimmy 3c56bf3a56 Fix to allow parallax mapping with dxtnm textures via the red channel. 11 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前