Azaezel
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a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
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8 年之前 |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 年之前 |
Areloch
|
95ab3a33a5
Merge pull request #719 from rextimmy/dxtnm-parallax-fix
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10 年之前 |
LuisAntonRebollo
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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10 年之前 |
rextimmy
|
3c56bf3a56
Fix to allow parallax mapping with dxtnm textures via the red channel.
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11 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |