JeffR
|
a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
|
3 years ago |
JeffR
|
696c2e2eec
Add sanity check for default value results checking when filtering out default values
|
3 years ago |
JeffR
|
b4e346aa3f
Adjustments to save out code when writing fields such that if the TAML writer is marked as not writing defaults, it doesn't. And makes the regular simobject save out not write default values as the default behavior
|
3 years ago |
JeffR
|
630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
|
3 years ago |
Robert MacGregor
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
3 years ago |
Jeff Hutchinson
|
35b33f1864
various fixes and memory corruption bug.
|
3 years ago |
Jeff Hutchinson
|
27a4868b6e
Fix buffer corruption.
|
3 years ago |
Jeff Hutchinson
|
717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
|
4 years ago |
AzaezelX
|
313466f57c
new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect
|
4 years ago |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 years ago |
Jeff Hutchinson
|
f776e73b04
cleanup
|
4 years ago |
Jeff Hutchinson
|
02447f0996
compile fixes.
|
4 years ago |
Jeff Hutchinson
|
50df52ecfc
more console refactor.
|
4 years ago |
Lukas Joergensen
|
fe09d6e125
ModuleSystem: Lookup CInterface methods when calling module create func
|
6 years ago |
Lukas Aldershaab
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
4 years ago |
Areloch
|
2c2c9659e1
Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
|
5 years ago |
AzaezelX
|
2c1508c169
uninitialized variables-console
|
5 years ago |
AzaezelX
|
bf50af7954
show/hide children automagically for simgroups via inspector
|
5 years ago |
Areloch
|
701ae6034d
Update simObject.cpp
|
6 years ago |
Areloch
|
173dbc8868
Update simObject.cpp
|
6 years ago |
Areloch
|
728511b137
Sanity check so calling getFieldValue on a blank fieldName doesn't cause a crash.
|
6 years ago |
Areloch
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
6 years ago |
Lukas Joergensen
|
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
|
7 years ago |
Lukas Joergensen
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 years ago |
Azaezel
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 years ago |
Azaezel
|
f36826605f
simobject, dictionary, stringtable, and taml clarificationsand cleanups
|
7 years ago |
Azaezel
|
2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
|
7 years ago |
Glenn Smith
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 years ago |
Glenn Smith
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
7 years ago |
Areloch
|
402ce9b251
Adds a new function for defining static console fields on NetObjects - addNetworkedField()
|
7 years ago |