Commit History

Автор SHA1 Съобщение Дата
  Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. преди 8 години
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. преди 8 години
  James Urquhart 3496c549b5 Hardware Skinning Support преди 10 години
  Anis e13513f059 Merge pull request #1713 from Azaezel/c4189_cleanup преди 9 години
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) преди 9 години
  Azaezel 21d1bfa64c 3.9 fix: on the hlsl side: corrects improperly applied specularpower преди 9 години
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context преди 9 години
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) преди 9 години
  rextimmy 41e5caf22b Direct3D11 Engine/source changes преди 9 години
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: преди 9 години
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) преди 9 години
  Azaezel 196b214eae engine: преди 9 години
  Azaezel ce2964d2d0 diffuse/albedo texture linearization преди 9 години
  LuisAntonRebollo 15c8922028 Fix ShaderGen cubemap feature. преди 10 години
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. преди 10 години
  Azaezel c3813ad913 implicit truncation warning cleanup. преди 11 години
  DavidWyand-GG eb2fd2bf5f Fix for Issue #94 for Cubemap render bug преди 13 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години