História revízii

Autor SHA1 Správa Dátum
  Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 rokov pred
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 8 rokov pred
  James Urquhart 3496c549b5 Hardware Skinning Support 10 rokov pred
  Anis e13513f059 Merge pull request #1713 from Azaezel/c4189_cleanup 9 rokov pred
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 rokov pred
  Azaezel 21d1bfa64c 3.9 fix: on the hlsl side: corrects improperly applied specularpower 9 rokov pred
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context 9 rokov pred
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 rokov pred
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 rokov pred
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 9 rokov pred
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) 9 rokov pred
  Azaezel 196b214eae engine: 9 rokov pred
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 9 rokov pred
  LuisAntonRebollo 15c8922028 Fix ShaderGen cubemap feature. 10 rokov pred
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 10 rokov pred
  Azaezel c3813ad913 implicit truncation warning cleanup. 11 rokov pred
  DavidWyand-GG eb2fd2bf5f Fix for Issue #94 for Cubemap render bug 13 rokov pred
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 rokov pred