Commit History

作者 SHA1 備註 提交日期
  Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 年之前
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 8 年之前
  James Urquhart 3496c549b5 Hardware Skinning Support 10 年之前
  Anis e13513f059 Merge pull request #1713 from Azaezel/c4189_cleanup 9 年之前
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 年之前
  Azaezel 21d1bfa64c 3.9 fix: on the hlsl side: corrects improperly applied specularpower 9 年之前
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context 9 年之前
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 9 年之前
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) 9 年之前
  Azaezel 196b214eae engine: 9 年之前
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 9 年之前
  LuisAntonRebollo 15c8922028 Fix ShaderGen cubemap feature. 10 年之前
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 10 年之前
  Azaezel c3813ad913 implicit truncation warning cleanup. 11 年之前
  DavidWyand-GG eb2fd2bf5f Fix for Issue #94 for Cubemap render bug 13 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前