Commit történet

Szerző SHA1 Üzenet Dátum
  Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 éve
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 8 éve
  James Urquhart 3496c549b5 Hardware Skinning Support 10 éve
  Anis e13513f059 Merge pull request #1713 from Azaezel/c4189_cleanup 9 éve
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 éve
  Azaezel 21d1bfa64c 3.9 fix: on the hlsl side: corrects improperly applied specularpower 9 éve
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context 9 éve
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 éve
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 éve
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 9 éve
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) 9 éve
  Azaezel 196b214eae engine: 9 éve
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 9 éve
  LuisAntonRebollo 15c8922028 Fix ShaderGen cubemap feature. 10 éve
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 10 éve
  Azaezel c3813ad913 implicit truncation warning cleanup. 11 éve
  DavidWyand-GG eb2fd2bf5f Fix for Issue #94 for Cubemap render bug 13 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve