Azaezel
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c6e2563a38
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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8 年 前 |
Azaezel
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a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
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8 年 前 |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 年 前 |
Anis
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e13513f059
Merge pull request #1713 from Azaezel/c4189_cleanup
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9 年 前 |
Azaezel
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76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
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9 年 前 |
Azaezel
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21d1bfa64c
3.9 fix: on the hlsl side: corrects improperly applied specularpower
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9 年 前 |
Azaezel
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942235d114
Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
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9 年 前 |
Azaezel
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d79b9a2988
removes w=z trick (was causing fisheye, effectively)
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9 年 前 |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 年 前 |
Azaezel
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9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
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9 年 前 |
Azaezel
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496b6a3ea8
truncation warning cleanups dx side (was also causing cornercase crashes gl side)
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9 年 前 |
Azaezel
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196b214eae
engine:
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9 年 前 |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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9 年 前 |
LuisAntonRebollo
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15c8922028
Fix ShaderGen cubemap feature.
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10 年 前 |
LuisAntonRebollo
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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10 年 前 |
Azaezel
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c3813ad913
implicit truncation warning cleanup.
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11 年 前 |
DavidWyand-GG
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eb2fd2bf5f
Fix for Issue #94 for Cubemap render bug
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13 年 前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |