Commit History

Auteur SHA1 Bericht Datum
  Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 jaren geleden
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 8 jaren geleden
  James Urquhart 3496c549b5 Hardware Skinning Support 10 jaren geleden
  Anis e13513f059 Merge pull request #1713 from Azaezel/c4189_cleanup 9 jaren geleden
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 jaren geleden
  Azaezel 21d1bfa64c 3.9 fix: on the hlsl side: corrects improperly applied specularpower 9 jaren geleden
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context 9 jaren geleden
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 jaren geleden
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 jaren geleden
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 9 jaren geleden
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) 9 jaren geleden
  Azaezel 196b214eae engine: 9 jaren geleden
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 9 jaren geleden
  LuisAntonRebollo 15c8922028 Fix ShaderGen cubemap feature. 10 jaren geleden
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 10 jaren geleden
  Azaezel c3813ad913 implicit truncation warning cleanup. 11 jaren geleden
  DavidWyand-GG eb2fd2bf5f Fix for Issue #94 for Cubemap render bug 13 jaren geleden
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 jaren geleden