Историја ревизија

Аутор SHA1 Порука Датум
  Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. пре 8 година
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. пре 8 година
  James Urquhart 3496c549b5 Hardware Skinning Support пре 10 година
  Anis e13513f059 Merge pull request #1713 from Azaezel/c4189_cleanup пре 9 година
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) пре 9 година
  Azaezel 21d1bfa64c 3.9 fix: on the hlsl side: corrects improperly applied specularpower пре 9 година
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context пре 9 година
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) пре 9 година
  rextimmy 41e5caf22b Direct3D11 Engine/source changes пре 9 година
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: пре 9 година
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) пре 9 година
  Azaezel 196b214eae engine: пре 9 година
  Azaezel ce2964d2d0 diffuse/albedo texture linearization пре 9 година
  LuisAntonRebollo 15c8922028 Fix ShaderGen cubemap feature. пре 10 година
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. пре 10 година
  Azaezel c3813ad913 implicit truncation warning cleanup. пре 11 година
  DavidWyand-GG eb2fd2bf5f Fix for Issue #94 for Cubemap render bug пре 13 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година