История коммитов

Автор SHA1 Сообщение Дата
  Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 лет назад
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 8 лет назад
  James Urquhart 3496c549b5 Hardware Skinning Support 10 лет назад
  Anis e13513f059 Merge pull request #1713 from Azaezel/c4189_cleanup 9 лет назад
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 лет назад
  Azaezel 21d1bfa64c 3.9 fix: on the hlsl side: corrects improperly applied specularpower 9 лет назад
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context 9 лет назад
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 лет назад
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 лет назад
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 9 лет назад
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) 9 лет назад
  Azaezel 196b214eae engine: 9 лет назад
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 9 лет назад
  LuisAntonRebollo 15c8922028 Fix ShaderGen cubemap feature. 10 лет назад
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 10 лет назад
  Azaezel c3813ad913 implicit truncation warning cleanup. 11 лет назад
  DavidWyand-GG eb2fd2bf5f Fix for Issue #94 for Cubemap render bug 13 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад