Areloch f2585fea4d Fixes handling of click/activation events on keybind options ctrls so clicking on it at all activates it, instead of needing to click on the button image specifically 2 lat temu
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gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp 6 lat temu
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 6 lat temu
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 lat temu
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 lat temu
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiBitmapCtrl.cpp 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2 lat temu
guiBitmapCtrl.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 3 lat temu
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 lat temu
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
guiConsole.cpp 8a7c09c8fe Clean up redundant variables 6 lat temu
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. 7 lat temu
guiConsoleEditCtrl.cpp 1940becb2d Compilation fixes for C++20 2 lat temu
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 lat temu
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiDecoyCtrl.cpp 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions 3 lat temu
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 lat temu
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiGameListMenuCtrl.cpp 724e4f423c * BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set. 3 lat temu
guiGameListMenuCtrl.h 666065ce6c GuiGameListMenuCtrl Update 3 lat temu
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 lat temu
guiGameSettingsCtrl.cpp f2585fea4d Fixes handling of click/activation events on keybind options ctrls so clicking on it at all activates it, instead of needing to click on the button image specifically 2 lat temu
guiGameSettingsCtrl.h 67d8448915 Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak. 3 lat temu
guiGradientCtrl.cpp ed36cf2c5c Changes for BaseUI Update 3 lat temu
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 4 lat temu
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
guiMLTextCtrl.cpp 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case 3 lat temu
guiMLTextCtrl.h 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case 3 lat temu
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 lat temu
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiMaterialCtrl.cpp 98a079a797 code duplication prune. should aid in stability 3 lat temu
guiMaterialCtrl.h 98a079a797 code duplication prune. should aid in stability 3 lat temu
guiPopUpCtrl.cpp e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 lat temu
guiPopUpCtrl.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 lat temu
guiPopUpCtrlEx.cpp dbf60a95a2 Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly 3 lat temu
guiPopUpCtrlEx.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 lat temu
guiSliderCtrl.cpp 65275a8a35 leftover profile reference flaw 3 lat temu
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only 6 lat temu
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 lat temu
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 lat temu
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiTextEditCtrl.cpp 3f944874f3 * BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow. 3 lat temu
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. 5 lat temu
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 lat temu
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface 5 lat temu
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 lat temu
guiTreeViewCtrl.cpp 1940becb2d Compilation fixes for C++20 2 lat temu
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 5 lat temu