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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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6 lat temu |
gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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6 lat temu |
guiAnimBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 lat temu |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
guiBitmapBarCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 lat temu |
guiBitmapBorderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
guiBitmapCtrl.cpp
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6162c5da05
Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons
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2 lat temu |
guiBitmapCtrl.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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3 lat temu |
guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 lat temu |
guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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6 lat temu |
guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 lat temu |
guiConsoleEditCtrl.cpp
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1940becb2d
Compilation fixes for C++20
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2 lat temu |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 lat temu |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
guiDecoyCtrl.cpp
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5c8d8fab00
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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3 lat temu |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 lat temu |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
guiFileTreeCtrl.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 lat temu |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
guiGameListMenuCtrl.cpp
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724e4f423c
* BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set.
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3 lat temu |
guiGameListMenuCtrl.h
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666065ce6c
GuiGameListMenuCtrl Update
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3 lat temu |
guiGameListOptionsCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 lat temu |
guiGameSettingsCtrl.cpp
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f2585fea4d
Fixes handling of click/activation events on keybind options ctrls so clicking on it at all activates it, instead of needing to click on the button image specifically
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2 lat temu |
guiGameSettingsCtrl.h
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67d8448915
Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
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3 lat temu |
guiGradientCtrl.cpp
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ed36cf2c5c
Changes for BaseUI Update
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3 lat temu |
guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
guiListBoxCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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4 lat temu |
guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
guiMLTextCtrl.cpp
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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3 lat temu |
guiMLTextCtrl.h
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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3 lat temu |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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12 lat temu |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
guiMaterialCtrl.cpp
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98a079a797
code duplication prune. should aid in stability
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3 lat temu |
guiMaterialCtrl.h
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98a079a797
code duplication prune. should aid in stability
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3 lat temu |
guiPopUpCtrl.cpp
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 lat temu |
guiPopUpCtrl.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 lat temu |
guiPopUpCtrlEx.cpp
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dbf60a95a2
Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
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3 lat temu |
guiPopUpCtrlEx.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 lat temu |
guiSliderCtrl.cpp
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65275a8a35
leftover profile reference flaw
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3 lat temu |
guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 lat temu |
guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 lat temu |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 lat temu |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
guiTextEditCtrl.cpp
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3f944874f3
* BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow.
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3 lat temu |
guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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5 lat temu |
guiTextEditSliderBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 lat temu |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 lat temu |
guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 lat temu |
guiTreeViewCtrl.cpp
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1940becb2d
Compilation fixes for C++20
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2 lat temu |
guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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5 lat temu |