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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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6 ani în urmă |
gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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6 ani în urmă |
guiAnimBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 ani în urmă |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiBitmapBarCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 ani în urmă |
guiBitmapBorderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
guiBitmapCtrl.cpp
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6162c5da05
Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons
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2 ani în urmă |
guiBitmapCtrl.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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3 ani în urmă |
guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 ani în urmă |
guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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6 ani în urmă |
guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 ani în urmă |
guiConsoleEditCtrl.cpp
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1940becb2d
Compilation fixes for C++20
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2 ani în urmă |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 ani în urmă |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiDecoyCtrl.cpp
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5c8d8fab00
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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3 ani în urmă |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 ani în urmă |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiFileTreeCtrl.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 ani în urmă |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiGameListMenuCtrl.cpp
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724e4f423c
* BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set.
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4 ani în urmă |
guiGameListMenuCtrl.h
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666065ce6c
GuiGameListMenuCtrl Update
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4 ani în urmă |
guiGameListOptionsCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 ani în urmă |
guiGameSettingsCtrl.cpp
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f2585fea4d
Fixes handling of click/activation events on keybind options ctrls so clicking on it at all activates it, instead of needing to click on the button image specifically
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2 ani în urmă |
guiGameSettingsCtrl.h
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67d8448915
Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
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3 ani în urmă |
guiGradientCtrl.cpp
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ed36cf2c5c
Changes for BaseUI Update
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3 ani în urmă |
guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
guiListBoxCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 ani în urmă |
guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
guiMLTextCtrl.cpp
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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4 ani în urmă |
guiMLTextCtrl.h
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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4 ani în urmă |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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12 ani în urmă |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiMaterialCtrl.cpp
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98a079a797
code duplication prune. should aid in stability
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4 ani în urmă |
guiMaterialCtrl.h
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98a079a797
code duplication prune. should aid in stability
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4 ani în urmă |
guiPopUpCtrl.cpp
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 ani în urmă |
guiPopUpCtrl.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 ani în urmă |
guiPopUpCtrlEx.cpp
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dbf60a95a2
Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
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3 ani în urmă |
guiPopUpCtrlEx.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 ani în urmă |
guiSliderCtrl.cpp
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65275a8a35
leftover profile reference flaw
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3 ani în urmă |
guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 ani în urmă |
guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 ani în urmă |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 ani în urmă |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiTextEditCtrl.cpp
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3f944874f3
* BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow.
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3 ani în urmă |
guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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5 ani în urmă |
guiTextEditSliderBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 ani în urmă |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 ani în urmă |
guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 ani în urmă |
guiTreeViewCtrl.cpp
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1940becb2d
Compilation fixes for C++20
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2 ani în urmă |
guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 ani în urmă |