Areloch f2585fea4d Fixes handling of click/activation events on keybind options ctrls so clicking on it at all activates it, instead of needing to click on the button image specifically 2 ani în urmă
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gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp 6 ani în urmă
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 6 ani în urmă
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 ani în urmă
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 ani în urmă
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
guiBitmapCtrl.cpp 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2 ani în urmă
guiBitmapCtrl.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 3 ani în urmă
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 ani în urmă
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiConsole.cpp 8a7c09c8fe Clean up redundant variables 6 ani în urmă
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. 7 ani în urmă
guiConsoleEditCtrl.cpp 1940becb2d Compilation fixes for C++20 2 ani în urmă
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 ani în urmă
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiDecoyCtrl.cpp 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions 3 ani în urmă
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 ani în urmă
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 ani în urmă
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiGameListMenuCtrl.cpp 724e4f423c * BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set. 4 ani în urmă
guiGameListMenuCtrl.h 666065ce6c GuiGameListMenuCtrl Update 4 ani în urmă
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 ani în urmă
guiGameSettingsCtrl.cpp f2585fea4d Fixes handling of click/activation events on keybind options ctrls so clicking on it at all activates it, instead of needing to click on the button image specifically 2 ani în urmă
guiGameSettingsCtrl.h 67d8448915 Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak. 3 ani în urmă
guiGradientCtrl.cpp ed36cf2c5c Changes for BaseUI Update 3 ani în urmă
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 ani în urmă
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiMLTextCtrl.cpp 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case 4 ani în urmă
guiMLTextCtrl.h 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case 4 ani în urmă
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 ani în urmă
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiMaterialCtrl.cpp 98a079a797 code duplication prune. should aid in stability 4 ani în urmă
guiMaterialCtrl.h 98a079a797 code duplication prune. should aid in stability 4 ani în urmă
guiPopUpCtrl.cpp e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 ani în urmă
guiPopUpCtrl.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 ani în urmă
guiPopUpCtrlEx.cpp dbf60a95a2 Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly 3 ani în urmă
guiPopUpCtrlEx.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 ani în urmă
guiSliderCtrl.cpp 65275a8a35 leftover profile reference flaw 3 ani în urmă
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only 6 ani în urmă
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 ani în urmă
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 ani în urmă
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextEditCtrl.cpp 3f944874f3 * BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow. 3 ani în urmă
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. 5 ani în urmă
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 ani în urmă
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface 5 ani în urmă
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface 5 ani în urmă
guiTreeViewCtrl.cpp 1940becb2d Compilation fixes for C++20 2 ani în urmă
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 ani în urmă