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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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6 лет назад |
gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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6 лет назад |
guiAnimBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 лет назад |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiBitmapBarCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 лет назад |
guiBitmapBorderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
guiBitmapCtrl.cpp
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6162c5da05
Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons
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2 лет назад |
guiBitmapCtrl.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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3 лет назад |
guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 лет назад |
guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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6 лет назад |
guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 лет назад |
guiConsoleEditCtrl.cpp
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1940becb2d
Compilation fixes for C++20
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2 лет назад |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 лет назад |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiDecoyCtrl.cpp
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5c8d8fab00
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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3 лет назад |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 лет назад |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiFileTreeCtrl.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 лет назад |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiGameListMenuCtrl.cpp
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724e4f423c
* BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set.
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3 лет назад |
guiGameListMenuCtrl.h
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666065ce6c
GuiGameListMenuCtrl Update
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3 лет назад |
guiGameListOptionsCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 лет назад |
guiGameSettingsCtrl.cpp
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f2585fea4d
Fixes handling of click/activation events on keybind options ctrls so clicking on it at all activates it, instead of needing to click on the button image specifically
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2 лет назад |
guiGameSettingsCtrl.h
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67d8448915
Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
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3 лет назад |
guiGradientCtrl.cpp
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ed36cf2c5c
Changes for BaseUI Update
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3 лет назад |
guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
guiListBoxCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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4 лет назад |
guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
guiMLTextCtrl.cpp
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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3 лет назад |
guiMLTextCtrl.h
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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3 лет назад |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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12 лет назад |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiMaterialCtrl.cpp
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98a079a797
code duplication prune. should aid in stability
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3 лет назад |
guiMaterialCtrl.h
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98a079a797
code duplication prune. should aid in stability
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3 лет назад |
guiPopUpCtrl.cpp
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 лет назад |
guiPopUpCtrl.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 лет назад |
guiPopUpCtrlEx.cpp
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dbf60a95a2
Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
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3 лет назад |
guiPopUpCtrlEx.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 лет назад |
guiSliderCtrl.cpp
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65275a8a35
leftover profile reference flaw
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3 лет назад |
guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 лет назад |
guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 лет назад |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 лет назад |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiTextEditCtrl.cpp
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3f944874f3
* BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow.
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3 лет назад |
guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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5 лет назад |
guiTextEditSliderBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 лет назад |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 лет назад |
guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 лет назад |
guiTreeViewCtrl.cpp
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1940becb2d
Compilation fixes for C++20
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2 лет назад |
guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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5 лет назад |