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@@ -1,7 +1,7 @@
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<!DOCTYPE HTML>
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<!DOCTYPE HTML>
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<html lang="en">
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<html lang="en">
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<head>
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<head>
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- <title>three.js - lines - cubes - colors - webgl</title>
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+ <title>three.js webgl - lines - cubes - colors</title>
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<meta charset="utf-8">
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<meta charset="utf-8">
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<style type="text/css">
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<style type="text/css">
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body {
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body {
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@@ -13,7 +13,7 @@
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a {
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a {
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color:#0078ff;
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color:#0078ff;
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}
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}
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-
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+
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#info {
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#info {
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position: absolute;
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position: absolute;
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top: 10px; width: 100%;
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top: 10px; width: 100%;
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@@ -24,7 +24,7 @@
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text-align: center;
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text-align: center;
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z-index:100;
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z-index:100;
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}
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}
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-
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+
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a {
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a {
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color: orange;
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color: orange;
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text-decoration: none;
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text-decoration: none;
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@@ -33,38 +33,36 @@
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a:hover {
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a:hover {
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color: #0080ff;
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color: #0080ff;
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}
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}
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-
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+
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</style>
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</style>
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</head>
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</head>
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<body>
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<body>
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-
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+
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<div id="info">
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<div id="info">
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- <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - color lines WebGL demo
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+ <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - color lines WebGL demo
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[<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
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[<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
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</div>
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</div>
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<script type="text/javascript" src="../build/ThreeExtras.js"></script>
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<script type="text/javascript" src="../build/ThreeExtras.js"></script>
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+
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+ <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
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<script type="text/javascript" src="js/Stats.js"></script>
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<script type="text/javascript" src="js/Stats.js"></script>
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<script type="text/javascript">
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<script type="text/javascript">
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-
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+
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if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
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if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
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- window.onload = init;
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-
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var mouseX = 0, mouseY = 0,
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var mouseX = 0, mouseY = 0,
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windowHalfX = window.innerWidth / 2,
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windowHalfX = window.innerWidth / 2,
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windowHalfY = window.innerHeight / 2,
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windowHalfY = window.innerHeight / 2,
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- camera, scene, renderer,
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-
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- material,
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-
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- stats;
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+ camera, scene, renderer, material;
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var cameraOrtho, sceneScreen, rtTexture1, rtTexture2, rtTexture3, materialScreen, materialConvolution, blurx, blury, quadScreen;
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var cameraOrtho, sceneScreen, rtTexture1, rtTexture2, rtTexture3, materialScreen, materialConvolution, blurx, blury, quadScreen;
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-
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+
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+ init();
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+ animate();
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function init() {
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function init() {
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@@ -75,7 +73,7 @@
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camera = new THREE.Camera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
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camera = new THREE.Camera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.z = 700;
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camera.position.z = 700;
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-
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+
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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renderer = new THREE.WebGLRenderer();
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renderer = new THREE.WebGLRenderer();
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@@ -83,16 +81,16 @@
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renderer.autoClear = false;
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renderer.autoClear = false;
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container.appendChild( renderer.domElement );
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container.appendChild( renderer.domElement );
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- var geometry = new THREE.Geometry(),
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+ var geometry = new THREE.Geometry(),
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geometry2 = new THREE.Geometry(),
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geometry2 = new THREE.Geometry(),
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geometry3 = new THREE.Geometry(),
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geometry3 = new THREE.Geometry(),
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points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 2, 0, 1, 2, 3, 4, 5, 6, 7 ),
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points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 2, 0, 1, 2, 3, 4, 5, 6, 7 ),
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colors = [], colors2 = [], colors3 = [];
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colors = [], colors2 = [], colors3 = [];
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for ( i = 0; i < points.length; i ++ ) {
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for ( i = 0; i < points.length; i ++ ) {
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-
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+
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geometry.vertices.push( new THREE.Vertex( points[ i ] ) );
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geometry.vertices.push( new THREE.Vertex( points[ i ] ) );
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-
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+
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colors[ i ] = new THREE.Color( 0xffffff );
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colors[ i ] = new THREE.Color( 0xffffff );
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colors[ i ].setHSV( 0.6, ( 200 + points[ i ].x ) / 400, 1.0 );
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colors[ i ].setHSV( 0.6, ( 200 + points[ i ].x ) / 400, 1.0 );
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@@ -103,26 +101,26 @@
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colors3[ i ].setHSV( i / points.length, 1.0, 1.0 );
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colors3[ i ].setHSV( i / points.length, 1.0, 1.0 );
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}
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}
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-
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+
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geometry2.vertices = geometry3.vertices = geometry.vertices;
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geometry2.vertices = geometry3.vertices = geometry.vertices;
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-
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+
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geometry.colors = colors;
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geometry.colors = colors;
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geometry2.colors = colors2;
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geometry2.colors = colors2;
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geometry3.colors = colors3;
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geometry3.colors = colors3;
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-
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+
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// lines
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// lines
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material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3 } );
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material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3 } );
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var line, p, scale = 0.3, d = 225,
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var line, p, scale = 0.3, d = 225,
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- parameters = [ [ material, scale*1.5, [-d,0,0], geometry ],
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- [ material, scale*1.5, [0,0,0], geometry2 ],
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+ parameters = [ [ material, scale*1.5, [-d,0,0], geometry ],
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+ [ material, scale*1.5, [0,0,0], geometry2 ],
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[ material, scale*1.5, [d,0,0], geometry3 ] ];
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[ material, scale*1.5, [d,0,0], geometry3 ] ];
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-
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+
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material.vertex_colors = true;
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material.vertex_colors = true;
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-
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+
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for ( i = 0; i < parameters.length; ++i ) {
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for ( i = 0; i < parameters.length; ++i ) {
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-
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+
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p = parameters[ i ];
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p = parameters[ i ];
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line = new THREE.Line( p[ 3 ], p[ 0 ] );
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line = new THREE.Line( p[ 3 ], p[ 0 ] );
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line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
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line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
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@@ -130,38 +128,37 @@
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line.position.y = p[ 2 ][ 1 ];
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line.position.y = p[ 2 ][ 1 ];
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line.position.z = p[ 2 ][ 2 ];
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line.position.z = p[ 2 ][ 2 ];
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scene.addObject( line );
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scene.addObject( line );
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-
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+
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}
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}
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// postprocessing
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// postprocessing
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-
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- cameraOrtho = new THREE.Camera();
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+
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+ cameraOrtho = new THREE.Camera();
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cameraOrtho.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
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cameraOrtho.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
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- cameraOrtho.position.z = 100;
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+ cameraOrtho.position.z = 100;
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sceneScreen = new THREE.Scene();
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sceneScreen = new THREE.Scene();
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-
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+
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var pars = { min_filter: THREE.LinearFilter, mag_filter: THREE.LinearFilter };
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var pars = { min_filter: THREE.LinearFilter, mag_filter: THREE.LinearFilter };
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- rtTexture1 = new THREE.RenderTarget( window.innerWidth, window.innerHeight, pars );
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- rtTexture2 = new THREE.RenderTarget( 512, 512, pars );
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- rtTexture3 = new THREE.RenderTarget( 512, 512, pars );
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+ rtTexture1 = new THREE.RenderTarget( window.innerWidth, window.innerHeight, pars );
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+ rtTexture2 = new THREE.RenderTarget( 512, 512, pars );
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+ rtTexture3 = new THREE.RenderTarget( 512, 512, pars );
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var screen_shader = ShaderUtils.lib["screen"];
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var screen_shader = ShaderUtils.lib["screen"];
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var screen_uniforms = Uniforms.clone( screen_shader.uniforms );
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var screen_uniforms = Uniforms.clone( screen_shader.uniforms );
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-
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+
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screen_uniforms["tDiffuse"].texture = rtTexture1;
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screen_uniforms["tDiffuse"].texture = rtTexture1;
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screen_uniforms["opacity"].value = 1.0;
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screen_uniforms["opacity"].value = 1.0;
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-
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- materialScreen = new THREE.MeshShaderMaterial( {
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- uniforms: screen_uniforms,
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- vertex_shader: screen_shader.vertex_shader,
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- fragment_shader: screen_shader.fragment_shader,
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+ materialScreen = new THREE.MeshShaderMaterial( {
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+
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+ uniforms: screen_uniforms,
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+ vertex_shader: screen_shader.vertex_shader,
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+ fragment_shader: screen_shader.fragment_shader,
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blending: THREE.AdditiveBlending
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blending: THREE.AdditiveBlending
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- } );
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-
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-
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+ } );
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+
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var convolution_shader = ShaderUtils.lib["convolution"];
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var convolution_shader = ShaderUtils.lib["convolution"];
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var convolution_uniforms = Uniforms.clone( convolution_shader.uniforms );
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var convolution_uniforms = Uniforms.clone( convolution_shader.uniforms );
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@@ -171,45 +168,42 @@
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convolution_uniforms["tDiffuse"].texture = rtTexture1;
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convolution_uniforms["tDiffuse"].texture = rtTexture1;
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convolution_uniforms["uImageIncrement"].value = blurx;
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convolution_uniforms["uImageIncrement"].value = blurx;
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convolution_uniforms["cKernel"].value = ShaderUtils.buildKernel( 4.0 );
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convolution_uniforms["cKernel"].value = ShaderUtils.buildKernel( 4.0 );
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-
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- materialConvolution = new THREE.MeshShaderMaterial( {
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- uniforms: convolution_uniforms,
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- vertex_shader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertex_shader,
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- fragment_shader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragment_shader
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+ materialConvolution = new THREE.MeshShaderMaterial( {
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- } );
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-
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- var plane = new Plane( window.innerWidth, window.innerHeight );
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+ uniforms: convolution_uniforms,
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+ vertex_shader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertex_shader,
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+ fragment_shader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragment_shader
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- quadScreen = new THREE.Mesh( plane, materialConvolution );
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+ } );
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+
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+ var plane = new Plane( window.innerWidth, window.innerHeight );
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+
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+ quadScreen = new THREE.Mesh( plane, materialConvolution );
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quadScreen.position.z = -100;
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quadScreen.position.z = -100;
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- sceneScreen.addObject( quadScreen );
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+ sceneScreen.addObject( quadScreen );
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-
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stats = new Stats();
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.top = '0px';
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//container.appendChild(stats.domElement);
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//container.appendChild(stats.domElement);
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-
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+
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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document.addEventListener( 'touchstart', onDocumentTouchStart, false );
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document.addEventListener( 'touchstart', onDocumentTouchStart, false );
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document.addEventListener( 'touchmove', onDocumentTouchMove, false );
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document.addEventListener( 'touchmove', onDocumentTouchMove, false );
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-
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- loop();
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-
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+
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}
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}
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// port of Processing Java code by Thomas Diewald
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// port of Processing Java code by Thomas Diewald
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// http://www.openprocessing.org/visuals/?visualID=15599
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// http://www.openprocessing.org/visuals/?visualID=15599
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-
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+
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function hilbert3D( center, side, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
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function hilbert3D( center, side, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
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-
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+
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var half = side/2,
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var half = side/2,
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-
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+
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vec_s = [
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vec_s = [
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-
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+
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new THREE.Vector3( center.x - half, center.y + half, center.z - half ),
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new THREE.Vector3( center.x - half, center.y + half, center.z - half ),
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new THREE.Vector3( center.x - half, center.y + half, center.z + half ),
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new THREE.Vector3( center.x - half, center.y + half, center.z + half ),
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new THREE.Vector3( center.x - half, center.y - half, center.z + half ),
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new THREE.Vector3( center.x - half, center.y - half, center.z + half ),
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@@ -218,31 +212,31 @@
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new THREE.Vector3( center.x + half, center.y - half, center.z + half ),
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new THREE.Vector3( center.x + half, center.y - half, center.z + half ),
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new THREE.Vector3( center.x + half, center.y + half, center.z + half ),
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new THREE.Vector3( center.x + half, center.y + half, center.z + half ),
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new THREE.Vector3( center.x + half, center.y + half, center.z - half )
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new THREE.Vector3( center.x + half, center.y + half, center.z - half )
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-
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+
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],
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],
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-
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+
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vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] ];
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vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] ];
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if( --iterations >= 0 ) {
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if( --iterations >= 0 ) {
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-
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+
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var tmp = [];
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var tmp = [];
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-
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+
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tmp = tmp.concat( hilbert3D ( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
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tmp = tmp.concat( hilbert3D ( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
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tmp = tmp.concat( hilbert3D ( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
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tmp = tmp.concat( hilbert3D ( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
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- tmp = tmp.concat( hilbert3D ( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
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+ tmp = tmp.concat( hilbert3D ( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
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tmp = tmp.concat( hilbert3D ( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
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tmp = tmp.concat( hilbert3D ( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
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- tmp = tmp.concat( hilbert3D ( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
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+ tmp = tmp.concat( hilbert3D ( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
|
|
tmp = tmp.concat( hilbert3D ( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
|
|
tmp = tmp.concat( hilbert3D ( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
|
|
tmp = tmp.concat( hilbert3D ( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
|
|
tmp = tmp.concat( hilbert3D ( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
|
|
tmp = tmp.concat( hilbert3D ( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
|
|
tmp = tmp.concat( hilbert3D ( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
|
|
-
|
|
|
|
|
|
+
|
|
return tmp;
|
|
return tmp;
|
|
-
|
|
|
|
|
|
+
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
return vec;
|
|
return vec;
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
//
|
|
//
|
|
|
|
|
|
function onDocumentMouseMove(event) {
|
|
function onDocumentMouseMove(event) {
|
|
@@ -275,53 +269,59 @@
|
|
|
|
|
|
//
|
|
//
|
|
|
|
|
|
- function loop() {
|
|
|
|
-
|
|
|
|
- requestAnimationFrame( loop, renderer.domElement );
|
|
|
|
|
|
+ function animate() {
|
|
|
|
+
|
|
|
|
+ requestAnimationFrame( animate );
|
|
|
|
+
|
|
|
|
+ render();
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function render() {
|
|
|
|
|
|
camera.position.x += ( mouseX - camera.position.x ) * .05;
|
|
camera.position.x += ( mouseX - camera.position.x ) * .05;
|
|
camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
|
|
camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
|
|
camera.updateMatrix();
|
|
camera.updateMatrix();
|
|
|
|
|
|
var time = new Date().getTime() * 0.0005;
|
|
var time = new Date().getTime() * 0.0005;
|
|
-
|
|
|
|
|
|
+
|
|
for( var i = 0; i<scene.objects.length; i++ ) {
|
|
for( var i = 0; i<scene.objects.length; i++ ) {
|
|
-
|
|
|
|
|
|
+
|
|
scene.objects[i].rotation.y = time * ( i % 2 ? 1 : -1);
|
|
scene.objects[i].rotation.y = time * ( i % 2 ? 1 : -1);
|
|
-
|
|
|
|
|
|
+
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
//renderer.render( scene, camera );
|
|
//renderer.render( scene, camera );
|
|
|
|
|
|
renderer.clear();
|
|
renderer.clear();
|
|
-
|
|
|
|
|
|
+
|
|
// Render scene into texture
|
|
// Render scene into texture
|
|
-
|
|
|
|
|
|
+
|
|
renderer.render( scene, camera, rtTexture1 );
|
|
renderer.render( scene, camera, rtTexture1 );
|
|
|
|
|
|
// Render quad with blured scene into texture (convolution pass 1)
|
|
// Render quad with blured scene into texture (convolution pass 1)
|
|
-
|
|
|
|
|
|
+
|
|
quadScreen.materials = [ materialConvolution ];
|
|
quadScreen.materials = [ materialConvolution ];
|
|
-
|
|
|
|
|
|
+
|
|
materialConvolution.uniforms.tDiffuse.texture = rtTexture1;
|
|
materialConvolution.uniforms.tDiffuse.texture = rtTexture1;
|
|
materialConvolution.uniforms.uImageIncrement.value = blurx;
|
|
materialConvolution.uniforms.uImageIncrement.value = blurx;
|
|
-
|
|
|
|
|
|
+
|
|
renderer.render( sceneScreen, cameraOrtho, rtTexture2 );
|
|
renderer.render( sceneScreen, cameraOrtho, rtTexture2 );
|
|
-
|
|
|
|
|
|
+
|
|
// Render quad with blured scene into texture (convolution pass 2)
|
|
// Render quad with blured scene into texture (convolution pass 2)
|
|
-
|
|
|
|
|
|
+
|
|
materialConvolution.uniforms.tDiffuse.texture = rtTexture2;
|
|
materialConvolution.uniforms.tDiffuse.texture = rtTexture2;
|
|
materialConvolution.uniforms.uImageIncrement.value = blury;
|
|
materialConvolution.uniforms.uImageIncrement.value = blury;
|
|
-
|
|
|
|
|
|
+
|
|
renderer.render( sceneScreen, cameraOrtho, rtTexture3 );
|
|
renderer.render( sceneScreen, cameraOrtho, rtTexture3 );
|
|
-
|
|
|
|
|
|
+
|
|
// Render original scene with superimposed blur to texture
|
|
// Render original scene with superimposed blur to texture
|
|
-
|
|
|
|
|
|
+
|
|
quadScreen.materials = [ materialScreen ];
|
|
quadScreen.materials = [ materialScreen ];
|
|
-
|
|
|
|
|
|
+
|
|
materialScreen.uniforms.tDiffuse.texture = rtTexture3;
|
|
materialScreen.uniforms.tDiffuse.texture = rtTexture3;
|
|
materialScreen.uniforms.opacity.value = 1.3;
|
|
materialScreen.uniforms.opacity.value = 1.3;
|
|
-
|
|
|
|
|
|
+
|
|
renderer.render( sceneScreen, cameraOrtho, rtTexture1, false );
|
|
renderer.render( sceneScreen, cameraOrtho, rtTexture1, false );
|
|
|
|
|
|
// Render to screen
|
|
// Render to screen
|
|
@@ -329,8 +329,6 @@
|
|
materialScreen.uniforms.tDiffuse.texture = rtTexture1;
|
|
materialScreen.uniforms.tDiffuse.texture = rtTexture1;
|
|
renderer.render( sceneScreen, cameraOrtho );
|
|
renderer.render( sceneScreen, cameraOrtho );
|
|
|
|
|
|
- //stats.update();
|
|
|
|
-
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|