Commit History

Autor SHA1 Mensaxe Data
  sunag a857c7a4fb rename to lights_type_kind %!s(int64=7) %!d(string=hai) anos
  sunag 33bd1a3d29 remove unecessary maps_lights_pars in examples %!s(int64=7) %!d(string=hai) anos
  sunag b70c3cad63 rename lights_maps_pars to maps_lights_pars %!s(int64=7) %!d(string=hai) anos
  sunag bb8c07f084 rename lights_pars to begin_lights_pars %!s(int64=7) %!d(string=hai) anos
  sunag 47d71fb2df fix examples %!s(int64=7) %!d(string=hai) anos
  Kevin Schmidt 53ce0b62d7 Spaces -> tabs %!s(int64=8) %!d(string=hai) anos
  Kevin Schmidt 5b9f1d1f60 Fixing the JS examples to include the fog pieces %!s(int64=8) %!d(string=hai) anos
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. %!s(int64=8) %!d(string=hai) anos
  aardgoose ef96ae05ba remove Uniforms.Utils.* %!s(int64=8) %!d(string=hai) anos
  Mr.doob 928c8177ab Removed no longer needed uniform types. %!s(int64=9) %!d(string=hai) anos
  Ben Houston (Clara.io) 5b135d55c9 Packing.glsl - unify all packing/unpacking functions into a single glsl snippet %!s(int64=9) %!d(string=hai) anos
  Mr.doob 379f902d15 Merged ambient_pars.glsl into lights_pars.glsl %!s(int64=9) %!d(string=hai) anos
  Mr.doob ac0154cbe7 Removed THREE.UniformsLib[ "ambient" ] references. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 3c4face74e update ShaderSkin to use new linearToOutputTexel function. %!s(int64=9) %!d(string=hai) anos
  Mr.doob b60f67f57d Fixed examples. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 8eaf494a46 Refactored ShadowMap code. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 645aaf254c Fixed examples. %!s(int64=9) %!d(string=hai) anos
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 8c82186dc3 WebGLRenderer: MAX_ clean up. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 0287cab597 remove unused code from broken ShaderSkin.js %!s(int64=9) %!d(string=hai) anos
  Ben Houston fdaad8df8b Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting %!s(int64=9) %!d(string=hai) anos
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. %!s(int64=9) %!d(string=hai) anos
  Ben Houston bbc81cdb67 start refactoring ShaderSkin.js %!s(int64=9) %!d(string=hai) anos
  Mr.doob 6c86b83c34 Tweaked examples. %!s(int64=9) %!d(string=hai) anos
  tschw e35a4ed601 Skin shader: Removed uniform uPixelSize. %!s(int64=10) %!d(string=hai) anos
  tschw 01609aec77 Skin shader cleanup. %!s(int64=10) %!d(string=hai) anos
  tschw ac5c50cfc8 Let skin shader use derivatives for tangents. %!s(int64=10) %!d(string=hai) anos
  tschw d37516be39 Fixed skin shader lighting. %!s(int64=10) %!d(string=hai) anos
  tschw 0671faa158 Let lighting info be fed in view space. %!s(int64=10) %!d(string=hai) anos