Areloch 5c8a82180b Merge pull request #1938 from John3/add_strikeObject 8 年之前
..
assets 6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight 9 年之前
components 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 年之前
decal c57b1a8b70 clang reports: unclear || + && and &+| mixes. 9 年之前
examples 3a18819e1e Issue found by PVS Studio: 10 年之前
fps 00a4a21e3f Merge pull request #1790 from blackwc/guihealthbarhud-flip 8 年之前
fx 5c8a82180b Merge pull request #1938 from John3/add_strikeObject 8 年之前
gameBase e8aff85322 Merge pull request #1808 from Azaezel/consistentCallbacks1 8 年之前
physics ca2d2651b8 Merge pull request #1901 from rextimmy/physics_timing 8 年之前
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 年之前
sfx fbfd3ed8ed clang: constructor initialization order 9 年之前
turret dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 8 年之前
vehicles 6164f36c47 Merge pull request #1784 from yourarcade/guiSpeedometerHud 8 年之前
accumulationVolume.cpp 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 年之前
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 年之前
aiClient.cpp 2f48f31a6f Fixed String comparisons. 10 年之前
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年之前
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年之前
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 年之前
aiPlayer.cpp 0c6174b045 Merge pull request #1920 from elfprince13/variadicConsoleTemplates 8 年之前
aiPlayer.h ef3162616b Removes an extraneous Namespace usage on a function declaration that could cause compiler errors. 9 年之前
camera.cpp c57b1a8b70 clang reports: unclear || + && and &+| mixes. 9 年之前
camera.h ba91478fad Baseline working openvr code 9 年之前
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 年之前
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 年之前
containerQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 年之前
convexShape.cpp 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 9 年之前
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 年之前
debris.cpp 1ee127b753 more unused variable cleanups 9 年之前
debris.h 0e896a9a02 clang: unsigned>0 checks 9 年之前
entity.cpp 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 9 年之前
entity.h 510b726f6f Final Linux compliance changes(renames, tweaks for gcc compliance, etc) 9 年之前
gameFunctions.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 年之前
gameFunctions.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 年之前
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 年之前
groundPlane.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiMaterialPreview.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiObjectView.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
guiObjectView.h 9205561c96 guiObjectView.setCameraRotation() 12 年之前
item.cpp cd3b080526 Item Mounting 9 年之前
item.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 年之前
levelInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 年之前
lightAnimData.cpp ad613f2e82 alternate to https://github.com/GarageGames/Torque3D/pull/1602 9 年之前
lightAnimData.h ad613f2e82 alternate to https://github.com/GarageGames/Torque3D/pull/1602 9 年之前
lightBase.cpp 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 8 年之前
lightBase.h 2753f562e8 shadow caching 10 年之前
lightDescription.cpp 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 8 年之前
lightDescription.h 2753f562e8 shadow caching 10 年之前
lightFlareData.cpp dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 8 年之前
lightFlareData.h 190f68b998 Fix SkatterSky flare occlusion. 10 年之前
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 年之前
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 年之前
missionMarker.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 年之前
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 10 年之前
objectTypes.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 年之前
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 年之前
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 年之前
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 年之前
physicalZone.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
physicalZone.h 7dbfe6994d Engine directory for ticket #1 13 年之前
player.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 年之前
player.h 269b195355 Merge pull request #1804 from Azaezel/greatestZero 8 年之前
pointLight.cpp 2753f562e8 shadow caching 10 年之前
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 年之前
portal.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
portal.h 7dbfe6994d Engine directory for ticket #1 13 年之前
prefab.cpp 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 年之前
prefab.h 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 年之前
projectile.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
projectile.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 年之前
proximityMine.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 年之前
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 年之前
resource.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 年之前
rigid.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigidShape.cpp 1ee127b753 more unused variable cleanups 9 年之前
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 年之前
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shapeBase.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 年之前
shapeBase.h 5f5466d90d clang: consistent callbacks 9 年之前
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shapeImage.cpp 55b7a8431c Merge pull request #1800 from Azaezel/andOrMaybe 8 年之前
spotLight.cpp 2753f562e8 shadow caching 10 年之前
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 年之前
staticShape.cpp f55fc7f336 Fixed StaticShape onUnmount 8 年之前
staticShape.h 5f5466d90d clang: consistent callbacks 9 年之前
trigger.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年之前
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 12 年之前
tsStatic.cpp 88106f9032 Fixed type inference for nulls in console functions 8 年之前
tsStatic.h 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 年之前
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
zone.h 7dbfe6994d Engine directory for ticket #1 13 年之前