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assets
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6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
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9 年之前 |
components
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 年之前 |
decal
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c57b1a8b70
clang reports: unclear || + && and &+| mixes.
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9 年之前 |
examples
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3a18819e1e
Issue found by PVS Studio:
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10 年之前 |
fps
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00a4a21e3f
Merge pull request #1790 from blackwc/guihealthbarhud-flip
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8 年之前 |
fx
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5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
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8 年之前 |
gameBase
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e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
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9 年之前 |
physics
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ca2d2651b8
Merge pull request #1901 from rextimmy/physics_timing
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8 年之前 |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
turret
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dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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8 年之前 |
vehicles
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6164f36c47
Merge pull request #1784 from yourarcade/guiSpeedometerHud
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8 年之前 |
accumulationVolume.cpp
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 年之前 |
accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 年之前 |
aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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10 年之前 |
aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 年之前 |
aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 年之前 |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
aiPlayer.cpp
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0c6174b045
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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8 年之前 |
aiPlayer.h
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ef3162616b
Removes an extraneous Namespace usage on a function declaration that could cause compiler errors.
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9 年之前 |
camera.cpp
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c57b1a8b70
clang reports: unclear || + && and &+| mixes.
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9 年之前 |
camera.h
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ba91478fad
Baseline working openvr code
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9 年之前 |
cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 年之前 |
cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 年之前 |
containerQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
convexShape.cpp
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60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
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9 年之前 |
convexShape.h
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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13 年之前 |
debris.cpp
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1ee127b753
more unused variable cleanups
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9 年之前 |
debris.h
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0e896a9a02
clang: unsigned>0 checks
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9 年之前 |
entity.cpp
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89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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9 年之前 |
entity.h
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510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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9 年之前 |
gameFunctions.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 年之前 |
gameFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 年之前 |
gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 年之前 |
groundPlane.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiMaterialPreview.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiObjectView.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
guiObjectView.h
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9205561c96
guiObjectView.setCameraRotation()
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12 年之前 |
item.cpp
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cd3b080526
Item Mounting
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9 年之前 |
item.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 年之前 |
levelInfo.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 年之前 |
lightAnimData.cpp
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ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
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9 年之前 |
lightAnimData.h
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ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
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9 年之前 |
lightBase.cpp
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4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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8 年之前 |
lightBase.h
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2753f562e8
shadow caching
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10 年之前 |
lightDescription.cpp
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4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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8 年之前 |
lightDescription.h
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2753f562e8
shadow caching
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10 年之前 |
lightFlareData.cpp
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dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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8 年之前 |
lightFlareData.h
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190f68b998
Fix SkatterSky flare occlusion.
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10 年之前 |
missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 年之前 |
missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 年之前 |
missionMarker.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 年之前 |
missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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10 年之前 |
objectTypes.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 年之前 |
occlusionVolume.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 年之前 |
pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 年之前 |
physicalZone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
physicalZone.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
player.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 年之前 |
player.h
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269b195355
Merge pull request #1804 from Azaezel/greatestZero
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9 年之前 |
pointLight.cpp
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2753f562e8
shadow caching
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10 年之前 |
pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
portal.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
prefab.cpp
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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8 年之前 |
prefab.h
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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8 年之前 |
projectile.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
projectile.h
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 年之前 |
proximityMine.cpp
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cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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11 年之前 |
proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 年之前 |
rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
rigidShape.cpp
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1ee127b753
more unused variable cleanups
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9 年之前 |
rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 年之前 |
scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
shapeBase.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 年之前 |
shapeBase.h
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5f5466d90d
clang: consistent callbacks
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9 年之前 |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
shapeImage.cpp
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55b7a8431c
Merge pull request #1800 from Azaezel/andOrMaybe
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8 年之前 |
spotLight.cpp
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2753f562e8
shadow caching
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10 年之前 |
spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
staticShape.cpp
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f55fc7f336
Fixed StaticShape onUnmount
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8 年之前 |
staticShape.h
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5f5466d90d
clang: consistent callbacks
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9 年之前 |
trigger.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 年之前 |
trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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12 年之前 |
tsStatic.cpp
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88106f9032
Fixed type inference for nulls in console functions
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8 年之前 |
tsStatic.h
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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8 年之前 |
zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |