A Collection of MonoGame Samples

Dominique Louis ebab8df603 Rename directries to remove Samples. Update README. 2 週間 前
AdMob 177b9c2f2c Ensure all projects have a .config directory. 1 ヶ月 前
Aiming 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
Audio3D 686484dc50 Audio3D - Revert Package References to something more generic. 1 ヶ月 前
BackgroundThreadTester 4d66891287 Ensure all Android entry points are called MainActivity 3 週間 前
BatteryStatus 154ccc36e5 Better Way of having platform specific Battery Info. 1 ヶ月 前
BloomEffect ebab8df603 Rename directries to remove Samples. Update README. 2 週間 前
BouncingBox 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
CardsStarterKit 2a8db7af10 Fix UIUtility spelling. 3 週間 前
CatapultWars ebab8df603 Rename directries to remove Samples. Update README. 2 週間 前
ChaseAndEvade 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
Collisions ebab8df603 Rename directries to remove Samples. Update README. 2 週間 前
Colored3DCube 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
CompiledContent 177b9c2f2c Ensure all projects have a .config directory. 1 ヶ月 前
ContentBuilder ebab8df603 Rename directries to remove Samples. Update README. 2 週間 前
Draw2D 4d66891287 Ensure all Android entry points are called MainActivity 3 週間 前
FarseerPhysics 4d66891287 Ensure all Android entry points are called MainActivity 3 週間 前
Flocking 4d66891287 Ensure all Android entry points are called MainActivity 3 週間 前
GameComponents 4d66891287 Ensure all Android entry points are called MainActivity 3 週間 前
GameDevelopmentbyExample 4d66891287 Ensure all Android entry points are called MainActivity 3 週間 前
GameStateManagement 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
GooCursor 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
Graphics3D ebab8df603 Rename directries to remove Samples. Update README. 2 週間 前
HoneycombRush 177b9c2f2c Ensure all projects have a .config directory. 1 ヶ月 前
Input 4d66891287 Ensure all Android entry points are called MainActivity 3 週間 前
InputReporter 177b9c2f2c Ensure all projects have a .config directory. 1 ヶ月 前
LensFlare 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
MonoGame.Xna.Framework.Net 56e4fa765b Esure host is also informed that everyone is ready to play. 2 週間 前
MultiTouch 4d66891287 Ensure all Android entry points are called MainActivity 3 週間 前
NetRumble 14c83af4f1 Refactor to make GlobalTransformation static. 2 週間 前
NetworkPrediction a77d6f8962 Ensure PacketWrite.Position is set to 0 after SendData, so data is passed between peers. 3 週間 前
NetworkStateManagement 7100fa8fa4 [NetworkStateManagement] White space tidy-up. 2 週間 前
Orientation 4d66891287 Ensure all Android entry points are called MainActivity 3 週間 前
PacMan 787aa50223 History Reset and Projects updated to SDK and MG 3.8.* 1 ヶ月 前
Particle2D ebab8df603 Rename directries to remove Samples. Update README. 2 週間 前
Particle3D ebab8df603 Rename directries to remove Samples. Update README. 2 週間 前
Peer2Peer ebab8df603 Rename directries to remove Samples. Update README. 2 週間 前
PerPixelCollision ebab8df603 Rename directries to remove Samples. Update README. 2 週間 前
PerformanceMeasuring 177b9c2f2c Ensure all projects have a .config directory. 1 ヶ月 前
Primitives 177b9c2f2c Ensure all projects have a .config directory. 1 ヶ月 前
ReachGraphicsDemo 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
RectangleCollision ebab8df603 Rename directries to remove Samples. Update README. 2 週間 前
RenderTarget2D ebab8df603 Rename directries to remove Samples. Update README. 2 週間 前
RockRain 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
RolePlayingGame 06170ac625 Tweak Collision layer in Map002 and 3. Add Android/iOS VSCode launch items. 1 ヶ月 前
Shaders2D ebab8df603 Rename directries to remove Samples. Update README. 2 週間 前
ShadowMapping 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
ShatterEffect ebab8df603 Rename directries to remove Samples. Update README. 2 週間 前
Sound 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
SpriteEffects 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
SpriteFont 8c10312e56 SpritFont - Refactor to build on iOS. 1 ヶ月 前
StarWarrior 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
StateObjectWindows 787aa50223 History Reset and Projects updated to SDK and MG 3.8.* 1 ヶ月 前
StencilsCratersTutorial 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
Storage 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
Tetris 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
TexturedQuad 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
TiledSprites 787aa50223 History Reset and Projects updated to SDK and MG 3.8.* 1 ヶ月 前
TouchGesture 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
TransformedCollision ebab8df603 Rename directries to remove Samples. Update README. 2 週間 前
UseCustomVertex 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
VideoPlayer 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
VirtualGamePad 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 ヶ月 前
Waypoints2D ebab8df603 Rename directries to remove Samples. Update README. 2 週間 前
WpfInterop ebab8df603 Rename directries to remove Samples. Update README. 2 週間 前
.gitignore 1ccaef909f Update shatter effect fx - Model needs replacing (#52) 1 ヶ月 前
README.md ebab8df603 Rename directries to remove Samples. Update README. 2 週間 前
SamplesContentBuilder.sln 787aa50223 History Reset and Projects updated to SDK and MG 3.8.* 1 ヶ月 前

README.md

MonoGame Samples

This repository contains a collection of cross-platform MonoGame samples and game projects that should compile on Windows, macOS, Linux, iOS and Android. Each sample demonstrates different game development concepts, features, or genres. For detailed information about each sample, see the linked README in each sub-directory.


How to Contribute

I welcome contributions to the MonoGame Samples repository! Here's how you can get involved:

  1. Report Issues: If you find a bug or have a suggestion, please open an issue in the repository.
  2. Submit Pull Requests: Fork the repository, fix bugs and modernise the samples, and submit a pull request. Be sure to follow the coding standards and include detailed descriptions of your changes or enhancements.
  3. Improve Documentation: Help me improve the documentation by editing or adding to the README files.
  4. Share Your Samples: If you have a MonoGame sample you'd like to share, feel free to contribute it to the repository. Alternatively help port the older XNA samples, so we have a centralised resource for all MonoGame game developers.
  5. Donate to the MonoGame Foundation: If these samples have helped you create your game, release it and your made some money off it it, conside donating to the MonoGame Foundation, so we can continue to keep it FREE for everyone else to have a hit game with :)

Quick Links


Game Samples

Project Description
AsteroidBeltAssault
Cards Starter Kit Card framework showing how to implement a Blackjack game.
FloodControl
HoneycombRush Arcade-style honeycomb collection game.
CatapultWars Single Player and Networked multiplayer catapult game. Works on LAN
PacMan Cross-platform Pac-Man clone.
RobotRampage
RockRain Arcade-style falling rocks game.
RolePlayingGame RPG sample with tile engine and menus.
StarWarrior Classic space shooter sample.

2D Samples

Project Description
Shaders2D Custom 2D shader effects in MonoGame.
Aiming Aiming mechanics and input handling.
BouncingBox Simple physics sample with bouncing boxes.
Cards Starter Kit Card framework showing how to implement a Blackjack game.
ChaseAndEvade AI sample showing chase and evade behaviors.
CollisionSample Collision detection techniques.
Draw2D Basic 2D drawing and sprite rendering.
FarseerPhysics Physics engine integration sample.
Flocking Flocking AI behaviors.
GameDevelopmentbyExample 4 2D samples from the "XNA Game Development by Example" book. Namely: AsteroidBeltAssault, FloodControl, GemstoneHunter, RobotRampage
GameStateManagement Sample for managing game states and screens.
GooCursor Custom cursor rendering and effects.
HoneycombRush Arcade-style honeycomb collection game.
Input Input handling for keyboard, mouse, and gamepad.
InputReporter Displays live input values for controllers.
MultiTouch Multi-touch input support.
PacMan Cross-platform Pac-Man clone.
Particle2D Particle systems and effects.
Primitives Drawing primitive shapes (lines, points).
RectangleCollision Rectangle collision detection.
RenderTarget2D Render-to-texture techniques.
RockRain Arcade-style falling rocks game.
RolePlayingGame RPG sample with tile engine and menus.
StarWarrior Classic space shooter sample.
TouchGesture Touch gesture and mouse support.
Waypoint AI navigation and waypoint sample.

3D Samples

Project Description
Audio3D 3D audio positioning and effects.
BloomEffect Bloom post-processing effects.
Colored3DCube Renders a colored 3D cube.
Graphics3D Advanced 3D graphics techniques.
LensFlare Lens flare post-processing effects.
ReachGraphicsDemo Demonstrates Reach profile graphics features.
ShadowMapping Demonstrates shadow mapping techniques in 3D.
ShatterEffect 3D shatter effect demonstration.

Networking Samples

Project Description
CatapultNetWars Single Player and Networked multiplayer catapult game. Works on LAN
MonoGame.Xna.Framework.Net Networking API compatibility sample. Partially implemented for Peer 2 Peer, LAN games
NetRumble Networked multiplayer space shooter. (NOT working yet)
NetworkPrediction Networked gameplay prediction and synchronization. Works on LAN
NetworkStateManagment The project template for most of the networked games in this repo, that use a Lobby. Works on LAN
Peer2Peer Peer-to-peer multiplayer tank demo. Works on LAN

Miscellaneous Samples

Project Description
AdMob Integrate AdMob ads into a MonoGame project.
BackgroundThreadTester Using background threads in game logic.
BatteryStatus Battery status and power management.
CompiledContent Pre-built content files for other samples.
GameComponents Using and managing game components.
ContentBuilder Build and load content assets using MonoGame's content pipeline.
Sound Cross-platform sound playback.

For platform-specific details, build instructions, and troubleshooting, see each sample's README.