A Collection of MonoGame Samples

Dominique Louis ebab8df603 Rename directries to remove Samples. Update README. 2 周之前
AdMob 177b9c2f2c Ensure all projects have a .config directory. 1 月之前
Aiming 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
Audio3D 686484dc50 Audio3D - Revert Package References to something more generic. 1 月之前
BackgroundThreadTester 4d66891287 Ensure all Android entry points are called MainActivity 3 周之前
BatteryStatus 154ccc36e5 Better Way of having platform specific Battery Info. 1 月之前
BloomEffect ebab8df603 Rename directries to remove Samples. Update README. 2 周之前
BouncingBox 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
CardsStarterKit 2a8db7af10 Fix UIUtility spelling. 3 周之前
CatapultWars ebab8df603 Rename directries to remove Samples. Update README. 2 周之前
ChaseAndEvade 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
Collisions ebab8df603 Rename directries to remove Samples. Update README. 2 周之前
Colored3DCube 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
CompiledContent 177b9c2f2c Ensure all projects have a .config directory. 1 月之前
ContentBuilder ebab8df603 Rename directries to remove Samples. Update README. 2 周之前
Draw2D 4d66891287 Ensure all Android entry points are called MainActivity 3 周之前
FarseerPhysics 4d66891287 Ensure all Android entry points are called MainActivity 3 周之前
Flocking 4d66891287 Ensure all Android entry points are called MainActivity 3 周之前
GameComponents 4d66891287 Ensure all Android entry points are called MainActivity 3 周之前
GameDevelopmentbyExample 4d66891287 Ensure all Android entry points are called MainActivity 3 周之前
GameStateManagement 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
GooCursor 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
Graphics3D ebab8df603 Rename directries to remove Samples. Update README. 2 周之前
HoneycombRush 177b9c2f2c Ensure all projects have a .config directory. 1 月之前
Input 4d66891287 Ensure all Android entry points are called MainActivity 3 周之前
InputReporter 177b9c2f2c Ensure all projects have a .config directory. 1 月之前
LensFlare 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
MonoGame.Xna.Framework.Net 56e4fa765b Esure host is also informed that everyone is ready to play. 2 周之前
MultiTouch 4d66891287 Ensure all Android entry points are called MainActivity 3 周之前
NetRumble 14c83af4f1 Refactor to make GlobalTransformation static. 2 周之前
NetworkPrediction a77d6f8962 Ensure PacketWrite.Position is set to 0 after SendData, so data is passed between peers. 3 周之前
NetworkStateManagement 7100fa8fa4 [NetworkStateManagement] White space tidy-up. 2 周之前
Orientation 4d66891287 Ensure all Android entry points are called MainActivity 3 周之前
PacMan 787aa50223 History Reset and Projects updated to SDK and MG 3.8.* 1 月之前
Particle2D ebab8df603 Rename directries to remove Samples. Update README. 2 周之前
Particle3D ebab8df603 Rename directries to remove Samples. Update README. 2 周之前
Peer2Peer ebab8df603 Rename directries to remove Samples. Update README. 2 周之前
PerPixelCollision ebab8df603 Rename directries to remove Samples. Update README. 2 周之前
PerformanceMeasuring 177b9c2f2c Ensure all projects have a .config directory. 1 月之前
Primitives 177b9c2f2c Ensure all projects have a .config directory. 1 月之前
ReachGraphicsDemo 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
RectangleCollision ebab8df603 Rename directries to remove Samples. Update README. 2 周之前
RenderTarget2D ebab8df603 Rename directries to remove Samples. Update README. 2 周之前
RockRain 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
RolePlayingGame 06170ac625 Tweak Collision layer in Map002 and 3. Add Android/iOS VSCode launch items. 1 月之前
Shaders2D ebab8df603 Rename directries to remove Samples. Update README. 2 周之前
ShadowMapping 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
ShatterEffect ebab8df603 Rename directries to remove Samples. Update README. 2 周之前
Sound 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
SpriteEffects 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
SpriteFont 8c10312e56 SpritFont - Refactor to build on iOS. 1 月之前
StarWarrior 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
StateObjectWindows 787aa50223 History Reset and Projects updated to SDK and MG 3.8.* 1 月之前
StencilsCratersTutorial 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
Storage 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
Tetris 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
TexturedQuad 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
TiledSprites 787aa50223 History Reset and Projects updated to SDK and MG 3.8.* 1 月之前
TouchGesture 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
TransformedCollision ebab8df603 Rename directries to remove Samples. Update README. 2 周之前
UseCustomVertex 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
VideoPlayer 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
VirtualGamePad 5a1fb288f4 Ensure all Core files have PreserveAsset set to all. 1 月之前
Waypoints2D ebab8df603 Rename directries to remove Samples. Update README. 2 周之前
WpfInterop ebab8df603 Rename directries to remove Samples. Update README. 2 周之前
.gitignore 1ccaef909f Update shatter effect fx - Model needs replacing (#52) 1 月之前
README.md ebab8df603 Rename directries to remove Samples. Update README. 2 周之前
SamplesContentBuilder.sln 787aa50223 History Reset and Projects updated to SDK and MG 3.8.* 1 月之前

README.md

MonoGame Samples

This repository contains a collection of cross-platform MonoGame samples and game projects that should compile on Windows, macOS, Linux, iOS and Android. Each sample demonstrates different game development concepts, features, or genres. For detailed information about each sample, see the linked README in each sub-directory.


How to Contribute

I welcome contributions to the MonoGame Samples repository! Here's how you can get involved:

  1. Report Issues: If you find a bug or have a suggestion, please open an issue in the repository.
  2. Submit Pull Requests: Fork the repository, fix bugs and modernise the samples, and submit a pull request. Be sure to follow the coding standards and include detailed descriptions of your changes or enhancements.
  3. Improve Documentation: Help me improve the documentation by editing or adding to the README files.
  4. Share Your Samples: If you have a MonoGame sample you'd like to share, feel free to contribute it to the repository. Alternatively help port the older XNA samples, so we have a centralised resource for all MonoGame game developers.
  5. Donate to the MonoGame Foundation: If these samples have helped you create your game, release it and your made some money off it it, conside donating to the MonoGame Foundation, so we can continue to keep it FREE for everyone else to have a hit game with :)

Quick Links


Game Samples

Project Description
AsteroidBeltAssault
Cards Starter Kit Card framework showing how to implement a Blackjack game.
FloodControl
HoneycombRush Arcade-style honeycomb collection game.
CatapultWars Single Player and Networked multiplayer catapult game. Works on LAN
PacMan Cross-platform Pac-Man clone.
RobotRampage
RockRain Arcade-style falling rocks game.
RolePlayingGame RPG sample with tile engine and menus.
StarWarrior Classic space shooter sample.

2D Samples

Project Description
Shaders2D Custom 2D shader effects in MonoGame.
Aiming Aiming mechanics and input handling.
BouncingBox Simple physics sample with bouncing boxes.
Cards Starter Kit Card framework showing how to implement a Blackjack game.
ChaseAndEvade AI sample showing chase and evade behaviors.
CollisionSample Collision detection techniques.
Draw2D Basic 2D drawing and sprite rendering.
FarseerPhysics Physics engine integration sample.
Flocking Flocking AI behaviors.
GameDevelopmentbyExample 4 2D samples from the "XNA Game Development by Example" book. Namely: AsteroidBeltAssault, FloodControl, GemstoneHunter, RobotRampage
GameStateManagement Sample for managing game states and screens.
GooCursor Custom cursor rendering and effects.
HoneycombRush Arcade-style honeycomb collection game.
Input Input handling for keyboard, mouse, and gamepad.
InputReporter Displays live input values for controllers.
MultiTouch Multi-touch input support.
PacMan Cross-platform Pac-Man clone.
Particle2D Particle systems and effects.
Primitives Drawing primitive shapes (lines, points).
RectangleCollision Rectangle collision detection.
RenderTarget2D Render-to-texture techniques.
RockRain Arcade-style falling rocks game.
RolePlayingGame RPG sample with tile engine and menus.
StarWarrior Classic space shooter sample.
TouchGesture Touch gesture and mouse support.
Waypoint AI navigation and waypoint sample.

3D Samples

Project Description
Audio3D 3D audio positioning and effects.
BloomEffect Bloom post-processing effects.
Colored3DCube Renders a colored 3D cube.
Graphics3D Advanced 3D graphics techniques.
LensFlare Lens flare post-processing effects.
ReachGraphicsDemo Demonstrates Reach profile graphics features.
ShadowMapping Demonstrates shadow mapping techniques in 3D.
ShatterEffect 3D shatter effect demonstration.

Networking Samples

Project Description
CatapultNetWars Single Player and Networked multiplayer catapult game. Works on LAN
MonoGame.Xna.Framework.Net Networking API compatibility sample. Partially implemented for Peer 2 Peer, LAN games
NetRumble Networked multiplayer space shooter. (NOT working yet)
NetworkPrediction Networked gameplay prediction and synchronization. Works on LAN
NetworkStateManagment The project template for most of the networked games in this repo, that use a Lobby. Works on LAN
Peer2Peer Peer-to-peer multiplayer tank demo. Works on LAN

Miscellaneous Samples

Project Description
AdMob Integrate AdMob ads into a MonoGame project.
BackgroundThreadTester Using background threads in game logic.
BatteryStatus Battery status and power management.
CompiledContent Pre-built content files for other samples.
GameComponents Using and managing game components.
ContentBuilder Build and load content assets using MonoGame's content pipeline.
Sound Cross-platform sound playback.

For platform-specific details, build instructions, and troubleshooting, see each sample's README.