Commit History

Author SHA1 Message Date
  sunag a857c7a4fb rename to lights_type_kind 7 years ago
  sunag 33bd1a3d29 remove unecessary maps_lights_pars in examples 7 years ago
  sunag b70c3cad63 rename lights_maps_pars to maps_lights_pars 7 years ago
  sunag bb8c07f084 rename lights_pars to begin_lights_pars 7 years ago
  sunag 47d71fb2df fix examples 7 years ago
  Kevin Schmidt 53ce0b62d7 Spaces -> tabs 8 years ago
  Kevin Schmidt 5b9f1d1f60 Fixing the JS examples to include the fog pieces 8 years ago
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. 8 years ago
  aardgoose ef96ae05ba remove Uniforms.Utils.* 8 years ago
  Mr.doob 928c8177ab Removed no longer needed uniform types. 9 years ago
  Ben Houston (Clara.io) 5b135d55c9 Packing.glsl - unify all packing/unpacking functions into a single glsl snippet 9 years ago
  Mr.doob 379f902d15 Merged ambient_pars.glsl into lights_pars.glsl 9 years ago
  Mr.doob ac0154cbe7 Removed THREE.UniformsLib[ "ambient" ] references. 9 years ago
  Ben Houston 3c4face74e update ShaderSkin to use new linearToOutputTexel function. 9 years ago
  Mr.doob b60f67f57d Fixed examples. 9 years ago
  Mr.doob 8eaf494a46 Refactored ShadowMap code. 9 years ago
  Mr.doob 645aaf254c Fixed examples. 9 years ago
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. 9 years ago
  Mr.doob 8c82186dc3 WebGLRenderer: MAX_ clean up. 9 years ago
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 9 years ago
  Ben Houston 0287cab597 remove unused code from broken ShaderSkin.js 9 years ago
  Ben Houston fdaad8df8b Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting 9 years ago
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. 9 years ago
  Ben Houston bbc81cdb67 start refactoring ShaderSkin.js 9 years ago
  Mr.doob 6c86b83c34 Tweaked examples. 9 years ago
  tschw e35a4ed601 Skin shader: Removed uniform uPixelSize. 10 years ago
  tschw 01609aec77 Skin shader cleanup. 10 years ago
  tschw ac5c50cfc8 Let skin shader use derivatives for tangents. 10 years ago
  tschw d37516be39 Fixed skin shader lighting. 10 years ago
  tschw 0671faa158 Let lighting info be fed in view space. 10 years ago