Commit Verlauf

Autor SHA1 Nachricht Datum
  Yufeng Ying e88e30c273 Remove unused headers in servers. vor 8 Monaten
  kobewi ceefc0d38a Implement 2D instance shader parameters vor 2 Jahren
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations vor 9 Monaten
  Pedro J. Estébanez d5d509bbd6 Implement thread ownership change for RenderingDevice vor 10 Monaten
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. vor 1 Jahr
  Stuart Carnie 5cfacc8767 [Editor,Servers]: Minor optimizations vor 1 Jahr
  Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D) vor 1 Jahr
  Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading vor 1 Jahr
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads vor 1 Jahr
  Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering vor 1 Jahr
  clayjohn ac6c648645 Increase coverage of timestamps for visual profiler vor 1 Jahr
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) vor 1 Jahr
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D vor 1 Jahr
  Adam Scott bd70b8e1f6 Add THREADS_ENABLED macro in order to compile Godot to run on the main thread vor 1 Jahr
  Micky 63a08f2493 Deprecate RenderingServer's `has_feature` and Features enum vor 1 Jahr
  Rémi Verschelde 673102ffd8 Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items vor 1 Jahr
  Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) vor 1 Jahr
  Yuri Sizov 34ecfff672 Avoid crashes when engine leaks canvas items and friends vor 1 Jahr
  jsjtxietian b88b84ce18 Add thread guard for force_draw and update relared doc vor 1 Jahr
  kobewi 09b30be86d Add vararg call() method to C++ Callable vor 2 Jahren
  Rémi Verschelde 03ff9fedb6 Merge pull request #82101 from bruvzg/x11_gles vor 1 Jahr
  bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. vor 1 Jahr
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers vor 2 Jahren
  bruvzg 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. vor 3 Jahren
  Juan Linietsky c7fb6cea3d Add ability to call code on rendering thread vor 2 Jahren
  univeous 0a64abe891 Fix crash when calling get_video_adapter_* in a thread vor 2 Jahren
  clayjohn 36a005fafc Add RENDERING_INFO parameters to GL Compatibility renderer vor 2 Jahren
  Samuele Panzeri 4aaa2e6477 Fix wait for thread not started vor 2 Jahren
  Pedro J. Estébanez d0e37cd04c Add framework for avoidance of color flash in new windows vor 2 Jahren
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all vor 2 Jahren