Histórico de commits

Autor SHA1 Mensagem Data
  Yufeng Ying e88e30c273 Remove unused headers in servers. 8 meses atrás
  kobewi ceefc0d38a Implement 2D instance shader parameters 2 anos atrás
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations 9 meses atrás
  Pedro J. Estébanez d5d509bbd6 Implement thread ownership change for RenderingDevice 10 meses atrás
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 ano atrás
  Stuart Carnie 5cfacc8767 [Editor,Servers]: Minor optimizations 1 ano atrás
  Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D) 1 ano atrás
  Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading 1 ano atrás
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads 1 ano atrás
  Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering 1 ano atrás
  clayjohn ac6c648645 Increase coverage of timestamps for visual profiler 1 ano atrás
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) 1 ano atrás
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D 1 ano atrás
  Adam Scott bd70b8e1f6 Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 1 ano atrás
  Micky 63a08f2493 Deprecate RenderingServer's `has_feature` and Features enum 1 ano atrás
  Rémi Verschelde 673102ffd8 Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items 1 ano atrás
  Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) 1 ano atrás
  Yuri Sizov 34ecfff672 Avoid crashes when engine leaks canvas items and friends 1 ano atrás
  jsjtxietian b88b84ce18 Add thread guard for force_draw and update relared doc 1 ano atrás
  kobewi 09b30be86d Add vararg call() method to C++ Callable 2 anos atrás
  Rémi Verschelde 03ff9fedb6 Merge pull request #82101 from bruvzg/x11_gles 1 ano atrás
  bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. 1 ano atrás
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers 2 anos atrás
  bruvzg 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 3 anos atrás
  Juan Linietsky c7fb6cea3d Add ability to call code on rendering thread 2 anos atrás
  univeous 0a64abe891 Fix crash when calling get_video_adapter_* in a thread 2 anos atrás
  clayjohn 36a005fafc Add RENDERING_INFO parameters to GL Compatibility renderer 2 anos atrás
  Samuele Panzeri 4aaa2e6477 Fix wait for thread not started 2 anos atrás
  Pedro J. Estébanez d0e37cd04c Add framework for avoidance of color flash in new windows 2 anos atrás
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 anos atrás