Историја ревизија

Аутор SHA1 Порука Датум
  Yufeng Ying e88e30c273 Remove unused headers in servers. пре 8 месеци
  kobewi ceefc0d38a Implement 2D instance shader parameters пре 2 година
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations пре 9 месеци
  Pedro J. Estébanez d5d509bbd6 Implement thread ownership change for RenderingDevice пре 10 месеци
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. пре 1 година
  Stuart Carnie 5cfacc8767 [Editor,Servers]: Minor optimizations пре 1 година
  Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D) пре 1 година
  Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading пре 1 година
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads пре 1 година
  Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering пре 1 година
  clayjohn ac6c648645 Increase coverage of timestamps for visual profiler пре 1 година
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) пре 1 година
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D пре 1 година
  Adam Scott bd70b8e1f6 Add THREADS_ENABLED macro in order to compile Godot to run on the main thread пре 1 година
  Micky 63a08f2493 Deprecate RenderingServer's `has_feature` and Features enum пре 1 година
  Rémi Verschelde 673102ffd8 Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items пре 1 година
  Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) пре 1 година
  Yuri Sizov 34ecfff672 Avoid crashes when engine leaks canvas items and friends пре 1 година
  jsjtxietian b88b84ce18 Add thread guard for force_draw and update relared doc пре 1 година
  kobewi 09b30be86d Add vararg call() method to C++ Callable пре 2 година
  Rémi Verschelde 03ff9fedb6 Merge pull request #82101 from bruvzg/x11_gles пре 1 година
  bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. пре 1 година
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers пре 2 година
  bruvzg 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. пре 3 година
  Juan Linietsky c7fb6cea3d Add ability to call code on rendering thread пре 2 година
  univeous 0a64abe891 Fix crash when calling get_video_adapter_* in a thread пре 2 година
  clayjohn 36a005fafc Add RENDERING_INFO parameters to GL Compatibility renderer пре 2 година
  Samuele Panzeri 4aaa2e6477 Fix wait for thread not started пре 2 година
  Pedro J. Estébanez d0e37cd04c Add framework for avoidance of color flash in new windows пре 2 година
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all пре 2 година