História revízii

Autor SHA1 Správa Dátum
  Yufeng Ying e88e30c273 Remove unused headers in servers. 8 mesiacov pred
  kobewi ceefc0d38a Implement 2D instance shader parameters 2 rokov pred
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations 9 mesiacov pred
  Pedro J. Estébanez d5d509bbd6 Implement thread ownership change for RenderingDevice 10 mesiacov pred
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 rok pred
  Stuart Carnie 5cfacc8767 [Editor,Servers]: Minor optimizations 1 rok pred
  Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D) 1 rok pred
  Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading 1 rok pred
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads 1 rok pred
  Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering 1 rok pred
  clayjohn ac6c648645 Increase coverage of timestamps for visual profiler 1 rok pred
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) 1 rok pred
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D 1 rok pred
  Adam Scott bd70b8e1f6 Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 1 rok pred
  Micky 63a08f2493 Deprecate RenderingServer's `has_feature` and Features enum 1 rok pred
  Rémi Verschelde 673102ffd8 Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items 1 rok pred
  Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) 1 rok pred
  Yuri Sizov 34ecfff672 Avoid crashes when engine leaks canvas items and friends 1 rok pred
  jsjtxietian b88b84ce18 Add thread guard for force_draw and update relared doc 1 rok pred
  kobewi 09b30be86d Add vararg call() method to C++ Callable 2 rokov pred
  Rémi Verschelde 03ff9fedb6 Merge pull request #82101 from bruvzg/x11_gles 1 rok pred
  bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. 1 rok pred
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers 2 rokov pred
  bruvzg 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 3 rokov pred
  Juan Linietsky c7fb6cea3d Add ability to call code on rendering thread 2 rokov pred
  univeous 0a64abe891 Fix crash when calling get_video_adapter_* in a thread 2 rokov pred
  clayjohn 36a005fafc Add RENDERING_INFO parameters to GL Compatibility renderer 2 rokov pred
  Samuele Panzeri 4aaa2e6477 Fix wait for thread not started 2 rokov pred
  Pedro J. Estébanez d0e37cd04c Add framework for avoidance of color flash in new windows 2 rokov pred
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 rokov pred