Historique des commits

Auteur SHA1 Message Date
  Yufeng Ying e88e30c273 Remove unused headers in servers. il y a 8 mois
  kobewi ceefc0d38a Implement 2D instance shader parameters il y a 2 ans
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations il y a 9 mois
  Pedro J. Estébanez d5d509bbd6 Implement thread ownership change for RenderingDevice il y a 10 mois
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. il y a 1 an
  Stuart Carnie 5cfacc8767 [Editor,Servers]: Minor optimizations il y a 1 an
  Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D) il y a 1 an
  Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading il y a 1 an
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads il y a 1 an
  Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering il y a 1 an
  clayjohn ac6c648645 Increase coverage of timestamps for visual profiler il y a 1 an
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) il y a 1 an
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D il y a 1 an
  Adam Scott bd70b8e1f6 Add THREADS_ENABLED macro in order to compile Godot to run on the main thread il y a 1 an
  Micky 63a08f2493 Deprecate RenderingServer's `has_feature` and Features enum il y a 1 an
  Rémi Verschelde 673102ffd8 Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items il y a 1 an
  Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) il y a 1 an
  Yuri Sizov 34ecfff672 Avoid crashes when engine leaks canvas items and friends il y a 1 an
  jsjtxietian b88b84ce18 Add thread guard for force_draw and update relared doc il y a 1 an
  kobewi 09b30be86d Add vararg call() method to C++ Callable il y a 2 ans
  Rémi Verschelde 03ff9fedb6 Merge pull request #82101 from bruvzg/x11_gles il y a 1 an
  bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. il y a 1 an
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers il y a 2 ans
  bruvzg 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. il y a 3 ans
  Juan Linietsky c7fb6cea3d Add ability to call code on rendering thread il y a 2 ans
  univeous 0a64abe891 Fix crash when calling get_video_adapter_* in a thread il y a 2 ans
  clayjohn 36a005fafc Add RENDERING_INFO parameters to GL Compatibility renderer il y a 2 ans
  Samuele Panzeri 4aaa2e6477 Fix wait for thread not started il y a 2 ans
  Pedro J. Estébanez d0e37cd04c Add framework for avoidance of color flash in new windows il y a 2 ans
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all il y a 2 ans