Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  Yufeng Ying e88e30c273 Remove unused headers in servers. 8 kuukautta sitten
  kobewi ceefc0d38a Implement 2D instance shader parameters 2 vuotta sitten
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations 9 kuukautta sitten
  Pedro J. Estébanez d5d509bbd6 Implement thread ownership change for RenderingDevice 10 kuukautta sitten
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 vuosi sitten
  Stuart Carnie 5cfacc8767 [Editor,Servers]: Minor optimizations 1 vuosi sitten
  Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D) 1 vuosi sitten
  Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading 1 vuosi sitten
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads 1 vuosi sitten
  Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering 1 vuosi sitten
  clayjohn ac6c648645 Increase coverage of timestamps for visual profiler 1 vuosi sitten
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) 1 vuosi sitten
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D 1 vuosi sitten
  Adam Scott bd70b8e1f6 Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 1 vuosi sitten
  Micky 63a08f2493 Deprecate RenderingServer's `has_feature` and Features enum 1 vuosi sitten
  Rémi Verschelde 673102ffd8 Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items 1 vuosi sitten
  Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) 1 vuosi sitten
  Yuri Sizov 34ecfff672 Avoid crashes when engine leaks canvas items and friends 1 vuosi sitten
  jsjtxietian b88b84ce18 Add thread guard for force_draw and update relared doc 1 vuosi sitten
  kobewi 09b30be86d Add vararg call() method to C++ Callable 2 vuotta sitten
  Rémi Verschelde 03ff9fedb6 Merge pull request #82101 from bruvzg/x11_gles 1 vuosi sitten
  bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. 1 vuosi sitten
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers 2 vuotta sitten
  bruvzg 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 3 vuotta sitten
  Juan Linietsky c7fb6cea3d Add ability to call code on rendering thread 2 vuotta sitten
  univeous 0a64abe891 Fix crash when calling get_video_adapter_* in a thread 2 vuotta sitten
  clayjohn 36a005fafc Add RENDERING_INFO parameters to GL Compatibility renderer 2 vuotta sitten
  Samuele Panzeri 4aaa2e6477 Fix wait for thread not started 2 vuotta sitten
  Pedro J. Estébanez d0e37cd04c Add framework for avoidance of color flash in new windows 2 vuotta sitten
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 vuotta sitten