Cronologia Commit

Autore SHA1 Messaggio Data
  Yufeng Ying e88e30c273 Remove unused headers in servers. 8 mesi fa
  kobewi ceefc0d38a Implement 2D instance shader parameters 2 anni fa
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations 9 mesi fa
  Pedro J. Estébanez d5d509bbd6 Implement thread ownership change for RenderingDevice 10 mesi fa
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 anno fa
  Stuart Carnie 5cfacc8767 [Editor,Servers]: Minor optimizations 1 anno fa
  Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D) 1 anno fa
  Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading 1 anno fa
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads 1 anno fa
  Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering 1 anno fa
  clayjohn ac6c648645 Increase coverage of timestamps for visual profiler 1 anno fa
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) 1 anno fa
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D 1 anno fa
  Adam Scott bd70b8e1f6 Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 1 anno fa
  Micky 63a08f2493 Deprecate RenderingServer's `has_feature` and Features enum 1 anno fa
  Rémi Verschelde 673102ffd8 Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items 1 anno fa
  Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) 1 anno fa
  Yuri Sizov 34ecfff672 Avoid crashes when engine leaks canvas items and friends 1 anno fa
  jsjtxietian b88b84ce18 Add thread guard for force_draw and update relared doc 1 anno fa
  kobewi 09b30be86d Add vararg call() method to C++ Callable 2 anni fa
  Rémi Verschelde 03ff9fedb6 Merge pull request #82101 from bruvzg/x11_gles 1 anno fa
  bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. 1 anno fa
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers 2 anni fa
  bruvzg 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 3 anni fa
  Juan Linietsky c7fb6cea3d Add ability to call code on rendering thread 2 anni fa
  univeous 0a64abe891 Fix crash when calling get_video_adapter_* in a thread 2 anni fa
  clayjohn 36a005fafc Add RENDERING_INFO parameters to GL Compatibility renderer 2 anni fa
  Samuele Panzeri 4aaa2e6477 Fix wait for thread not started 2 anni fa
  Pedro J. Estébanez d0e37cd04c Add framework for avoidance of color flash in new windows 2 anni fa
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 anni fa