Commit History

Autor SHA1 Mensaxe Data
  Yufeng Ying e88e30c273 Remove unused headers in servers. hai 8 meses
  kobewi ceefc0d38a Implement 2D instance shader parameters %!s(int64=2) %!d(string=hai) anos
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations hai 9 meses
  Pedro J. Estébanez d5d509bbd6 Implement thread ownership change for RenderingDevice hai 10 meses
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. hai 1 ano
  Stuart Carnie 5cfacc8767 [Editor,Servers]: Minor optimizations hai 1 ano
  Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D) hai 1 ano
  Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading hai 1 ano
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads hai 1 ano
  Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering hai 1 ano
  clayjohn ac6c648645 Increase coverage of timestamps for visual profiler hai 1 ano
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) hai 1 ano
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D hai 1 ano
  Adam Scott bd70b8e1f6 Add THREADS_ENABLED macro in order to compile Godot to run on the main thread hai 1 ano
  Micky 63a08f2493 Deprecate RenderingServer's `has_feature` and Features enum hai 1 ano
  Rémi Verschelde 673102ffd8 Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items hai 1 ano
  Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) hai 1 ano
  Yuri Sizov 34ecfff672 Avoid crashes when engine leaks canvas items and friends hai 1 ano
  jsjtxietian b88b84ce18 Add thread guard for force_draw and update relared doc hai 1 ano
  kobewi 09b30be86d Add vararg call() method to C++ Callable %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 03ff9fedb6 Merge pull request #82101 from bruvzg/x11_gles hai 1 ano
  bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. hai 1 ano
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers %!s(int64=2) %!d(string=hai) anos
  bruvzg 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. %!s(int64=3) %!d(string=hai) anos
  Juan Linietsky c7fb6cea3d Add ability to call code on rendering thread %!s(int64=2) %!d(string=hai) anos
  univeous 0a64abe891 Fix crash when calling get_video_adapter_* in a thread %!s(int64=2) %!d(string=hai) anos
  clayjohn 36a005fafc Add RENDERING_INFO parameters to GL Compatibility renderer %!s(int64=2) %!d(string=hai) anos
  Samuele Panzeri 4aaa2e6477 Fix wait for thread not started %!s(int64=2) %!d(string=hai) anos
  Pedro J. Estébanez d0e37cd04c Add framework for avoidance of color flash in new windows %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos