Lukas Joergensen ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 7 years ago
..
test 1449c4df57 Add some tests for engineAPI and console 10 years ago
CMDgram.y d666322a1b Merging 8 years ago
CMDscan.cpp d666322a1b Merging 8 years ago
CMDscan.l 233771dcdc Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot 8 years ago
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
SimXMLDocument.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 years ago
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 8 years ago
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 years ago
arrayObject.h 45ae5e71cb fixed lots of tabs and space 8 years ago
ast.h d666322a1b Merging 8 years ago
astAlloc.cpp d666322a1b Merging 8 years ago
astNodes.cpp d7287914c7 fix arg corruption on functioncall compilation. 8 years ago
bison.bat 7dbfe6994d Engine directory for ticket #1 13 years ago
bison.simple 7dbfe6994d Engine directory for ticket #1 13 years ago
cmdgram.cpp d666322a1b Merging 8 years ago
cmdgram.h d666322a1b Merging 8 years ago
codeBlock.cpp d666322a1b Merging 8 years ago
codeBlock.h d666322a1b Merging 8 years ago
codeInterpreter.cpp d666322a1b Merging 8 years ago
codeInterpreter.h d666322a1b Merging 8 years ago
compiledEval.cpp d666322a1b Merging 8 years ago
compiler.cpp d666322a1b Merging 8 years ago
compiler.h d666322a1b Merging 8 years ago
console.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
console.h d666322a1b Merging 8 years ago
consoleDoc.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 7 years ago
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 years ago
consoleFunctions.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
consoleFunctions.h 39d5563a8c Added type checking functions 10 years ago
consoleInternal.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 7 years ago
consoleInternal.h d666322a1b Merging 8 years ago
consoleLogger.cpp 45ae5e71cb fixed lots of tabs and space 8 years ago
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
consoleObject.cpp 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 years ago
consoleObject.h e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 years ago
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 8 years ago
consoleParser.h 45ae5e71cb fixed lots of tabs and space 8 years ago
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
consoleTypes.h 29edbd0cd2 Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now. 8 years ago
consoleXMLExport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 years ago
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 years ago
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 years ago
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 years ago
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 years ago
engineAPI.h d64e2a7019 Removed constexpr use to support VS2013 8 years ago
engineDoc.cpp 5c688260d5 Issue found with PVS-Studio: 10 years ago
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 years ago
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 years ago
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 years ago
engineFunctions.h d617a1f748 Support for VS 15.3 update 8 years ago
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 years ago
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 8 years ago
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 years ago
engineTypeInfo.h 39bea37fa0 minor fixes, and converted the type table 8 years ago
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
engineTypes.h 1048b7d535 finished variadic conversion 8 years ago
engineXMLExport.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
fieldBrushObject.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 years ago
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 years ago
fileSystemFunctions.cpp bcc5459818 whitespace 8 years ago
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 years ago
persistenceManager.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 years ago
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 years ago
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 years ago
scriptFilename.cpp bcc5459818 whitespace 8 years ago
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 years ago
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 years ago
scriptObjects.h b56f8674cd New ScriptTickObject 12 years ago
sim.cpp bcc5459818 whitespace 8 years ago
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 years ago
simBase.h 7dbfe6994d Engine directory for ticket #1 13 years ago
simDatablock.cpp 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 years ago
simDatablock.h 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 years ago
simDictionary.cpp d666322a1b Merging 8 years ago
simDictionary.h bcc5459818 whitespace 8 years ago
simEvents.cpp bcc5459818 whitespace 8 years ago
simEvents.h 3f97c2cedd Fix building on GCC 10 years ago
simFieldDictionary.cpp c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 years ago
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 years ago
simManager.cpp 45ae5e71cb fixed lots of tabs and space 8 years ago
simObject.cpp d666322a1b Merging 8 years ago
simObject.h 8436dff732 enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting 8 years ago
simObjectList.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 years ago
simObjectMemento.cpp bcc5459818 whitespace 8 years ago
simObjectMemento.h bcc5459818 whitespace 8 years ago
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 years ago
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 years ago
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 years ago
simPersistSet.cpp bcc5459818 whitespace 8 years ago
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
simSerialize.cpp bcc5459818 whitespace 8 years ago
simSet.cpp 07cf85143b fixes crash when callOnChildren 9 years ago
simSet.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 years ago
stringStack.cpp bcc5459818 whitespace 8 years ago
stringStack.h 942c7a48f4 Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack. 10 years ago
telnetConsole.cpp bcc5459818 whitespace 8 years ago
telnetConsole.h 539efcb1e1 Input event changes 12 years ago
telnetDebugger.cpp bcc5459818 whitespace 8 years ago
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 years ago
typeValidators.cpp bcc5459818 whitespace 8 years ago
typeValidators.h 7dbfe6994d Engine directory for ticket #1 13 years ago